Graphics Sound Playability Lastability 4.4 FormatAtari 8-bitDeveloperMarcin ZukowskiPublisherABBUC ContestReleased2007PriceN/AReviewAndy and GordonDownloadAvailable Main review The general public seems accustomed to “good”. Frequently, a television series, film, book or computer/console game comes along and we accept comments or reviews containing phrases like “excellent”, “enjoyable” or (a half-hearted) “classic”. but rarely nowadays, does something come along that literally stands head and shoulders above all the other apparent “high-quality” stuff. This Atari 8-bit game that I’ve been playing recently is one of those releases. Yoomp! blows all other releases out of the water. The overall feel and presentation of this game is like a breath of fresh air. Everything and I mean everything has been polished to perfection. The title screen contains a gorgeously shaded logo, a fantastic swirling star field, an animated bouncing ball, options to control levels and sounds and a simple attract mode that describes aspects of the game. Oh, and don’t forget the mean-sounding music either! All this and the game hasn’t even started yet! The game? Well, what a sugary treat! The concept is quite simple and actually reminded me a little of a cracking freeware game I used to play on my Amiga called Zero Gravity where you guided a space craft down a tube avoiding walls and obstacles. In Yoomp!, you instead guide a bouncing ball, complete with animated shadow, down the inside of a hollow tube towards a goal, whilst avoiding obstacles and nasties. At the same time, you must negotiate the various tiles on which you bounce. Special tiles have various effects on your ball, such as causing it to jump, change direction, stop or start, teleport and so on. The level itself can also be changed by landing on assorted tiles; bouncing on such tiles induces “earthquakes”, changes the brightness of the level, and causes a lightning strike, amongst other things. BLAZING A TRAIL All of these balls, shadows, tiles and effects are displayed on a colourful, well thought out screen. Suffice to say, the graphics are gorgeous and smooth! The in game soundtrack adds to the action brilliantly; in fact, your ball bounces to the tempo of the music which actually adds to the gameplay by allowing you to judge distance and get into a rhythm while playing. What a thoughtful touch! Yoomp! has obviously been play tested extensively. The difficulty level increases gradually and new features are introduced steadily, allowing you to learn and consolidate. The only barrier to play initially, is the control method. Because you are bouncing on the inside of a hollow tube and controlling the ball with left and right movements (that moves the ball clockwise or anti-clockwise), when you move towards the top of the tube, your controls become in effect reversed; pushing right moves the ball left and vice versa. Although feeling a little strange on the first few plays, this control method becomes intuitive quickly enough. This game won first place in the ABBUC 2007 Software Contest and it’s easy to understand why; with such attention to detail and with nothing being compromised for the sake of something else, it really is a special Atari 8-bit release. Unfortunately for me, it’s one of those games where I could wax lyrical for pages and pages and never truly convey the brilliance lurking within. All I can do is insist you download and play this game forthwith. Miss it and you are missing a superlative piece of Atari software. And now I can put this review to bed, smugly knowing that I wrote it without once saying that Yoomp! “is a bit like C64’s Cosmic Causeway or Trailblazer, but in a tube”. Thank you and goodnight! Second opinion Yoomp looks a little like the old Commodore16 hit Trailblazer, and the emphasis on bouncing over obstacles is reminiscent of Hewson’s sort-of classic Impossaball. What makes Yoomp special though is not how well it copies those influences, but the way it develops them, turning something old into something new – and better. Because Yoomp’s surface is cylindrical rather than a flat plain, it opens up new possibilities in the gameplay, such as full 360 degree movement of the ball to avoid holes while collecting the various bonuses scattered along the ground. It works surprisingly well, even if at first you might find yourself moving the ball in the wrong direction when on the ceiling. The visuals are fine throughout, with the 3D scaling effect on the tiled surface being particularly good. The best idea of all though is the use of musical effects synched up to the bouncing action, adding so much to the atmosphere and rhythm of the game. For once, the cliche works best: this game is seriously funky! I’m a fan of the level select option which only allows you to try later stages once you’re good enough to get there from stage one; this allows better gamers to practice the trickier bits while stopping the weaklings among us from just skipping to the end. It’s a pity more games don’t have this option as it really helps to maintain interest in going all the way and completing it. One of the best games seen on an 8-bit since Oldschool Gaming started up, Yoomp gives us a different experience while still being recognisably oldschool, and it’s delivered with top division style and technical expertise; a fair definition of what old-school gaming at its best is all about really. Highly recommended. Post navigation CASTLE CRISIS KLONY