Articles

This part of Oldschool Gaming contains a series of articles that hopefully explain game design and mechanics on a more general level rather than having specific source code for one platform.

Dan Phillips interview

Dan Phillips has had a long and indeed illustrious career in computer game development, ranging from the 8-bit days all the way through to the current and indeed future generations of console.…

Jonathan Cauldwell interview

Of the various developers we’ve written about here at Oldschool Gaming, Jonathan Cauldwell is probably the most prolific – at least, the most prolific with a high quality threshold with…

Lasse Oorni interview

Lasse Oorni (or “Cadaver” as he’s more commonly known around the C64 community) appeared almost out of nowhere with the first Metal Warrior game in 1999. Since then, he’s continued the story…

Design Philosophy – Making Games the Graftgold Way

Although he needs no introduction for the majority of the OSG readership, Steve Turner was the driving force behind Graftgold as well as being directly involved in the development of several classic games like Magnetron and Uridium on the 8bits…