Articles To Non-Programming Idea Peddlers Before the article starts, a quick word of explanation from Jason: this piece came about on the message board at Atari Age and the main reason for it needing to be written…
Articles Two Years of Oldschool Gaming We don’t usually do editorials at Oldschool Gaming because there’s no allowance for them in the overall structure, but it occurred to me the other day that this site is about two…
Articles Dan Phillips interview Dan Phillips has had a long and indeed illustrious career in computer game development, ranging from the 8-bit days all the way through to the current and indeed future generations of console.…
Articles Jonathan Cauldwell interview Of the various developers we’ve written about here at Oldschool Gaming, Jonathan Cauldwell is probably the most prolific – at least, the most prolific with a high quality threshold with…
Articles Lasse Oorni interview Lasse Oorni (or “Cadaver” as he’s more commonly known around the C64 community) appeared almost out of nowhere with the first Metal Warrior game in 1999. Since then, he’s continued the story…
Articles Design Philosophy – Making Games the Graftgold Way Although he needs no introduction for the majority of the OSG readership, Steve Turner was the driving force behind Graftgold as well as being directly involved in the development of several classic games like Magnetron and Uridium on the 8bits…