First impressions...well in all honesty, I was getting a bit bemused; I couldn't for the life of me get it going... the documentation wasn't very informative, they do talk about the pause and level skip features but then again so does the title page of the game. Maybe it was just me, but to spend nearly five minutes getting a game started, the quickest option is to locate the reset switch and load another game in that starts quicker. A press fire might have been nice on the title screen so that players know what they have to do in order to start playing.
Looking at the graphics, I was initially impressed with the cuteness of the characters on the front page and, after and a brief thought as to Mr Iller's first name (maybe it is Keith), I decided it was time to have a play. But first I needed to un-mute my speakers... err, no, they were already un-muted. So where is the title music? Ah well, memory restraints could have had an impact on that, or other factors... like, just not having any. Never mind, on to the game, maybe there is an in-game soundtrack... oh, there isn't. [Goes off and sulks in the corner.] But I digress, back to the game.
After a bit of walking around, and getting used to the maze (or not as the case may be, and I had to retrace my steps numerous times) I spotted Mr K. Iller and it would appear he'd spotted me as well and, although I don't remember the game saying anything about him having X-ray glasses, having managed to see me through about four ladders and two brick walls he made a bee-line straight for me. Running away can't be too difficult can it? Well it would appear so, because I quickly trapped myself into a dead end, and he got me... there seems to be no randomisation on the enemy and no easy way to out-manoeuvre them when found. The game itself is playable enough, but some enhancements would have been nice; for example a map (with enough information to help, not just tell you the route), radar or some other indication as to the way you are meant to be going. I could imagine someone with less patience that me getting very frustrated and giving up.
But at least I go to level two, although I really didn't like the graphics when I got there; they were trying to make my eyes go funny whilst I was running around and eventually, Keith reared his ugly head and hunted me down again so I died. But at least I got my name on the high score table... uh-oh, here comes another gripe; there is nothing worse than having to move back and forth across the alphabet when a simple wrap around would have made it so much easier and what is with using down and fire to enter the name, it's fiddly and an end box in the main alphabet would have worked much better.
To conclude (and this is where I'll probably start getting the poison pen letters) I personally wasn't overly impressed with this game; there are probably plenty of people out there to whom this game would appeal to and I'm sure they would find it gripping, but anyone playing it definitely needs lots of patience...