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Well, we have to dedicate a page to introducing the various people who make this site possible; here's the rogues gallery that spends most of it's time playing games on old platforms and pretending that they're actually doing something useful like writing reviews rather than just having fun.

 ANDY VAISEY Reviewer | 8-bit developer 

Andy Probably best known as half of the Funkscientist Productions team along with fellow reviewer Mark, Andy has been involved with 8-bit computers and specifically the C64 since the middle of the 1980s. His story is familiar, during the 1990s Andy upgraded to an Amiga and later a PC but still preferred working on the Breadbin. When Andy joined the vast perverted mass that is the internet, he realised that people were still using the old machines and a comeback was on the cards. Andy has been making his mark most recently co-designing the games that he and Mark are presently working on.

Apart from his work with FSP, Andy's hobbies include buying old equipment from eBay and posing for photos with in-store CCTV cameras (picture courtesy of Crimewatch U.K.).

ANDY
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 CHRISTIAN "WIDDY" WIDMANN Reviewer | 8-bit developer 

Christian Christian has been addicted to video games since he got got his first console, the Atari 2600 VCS, in 1980. He was (at least so he claims) every mother's dream child, playing football in the park and only getting the highest marks in school, until the day in 1984 when he was given a C64. After that, he spent all the time in his room, programming and drawing graphics for several scene groups, ending up in the legendary Genesis*Project.

At the moment, he spends every sober minute (what few there are) programming for the Gameboy Advance, and the less sober moments at demo scene parties. He also spends quite a bit of time less than sober whilst on IRC.

CHRISTIAN
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 DAN GILLGRASS Reviewer | 8-bit developer 

Dan Dan has been playing games for as long as he can remember (which, due to a liking of alcohol, isn't particularly long but that's not something that worries him unduly) and has written for Commodore Zone as well as coding a couple of demos that he believes very few people ever saw - although he's since been proven wrong and the blackmail payments are overdue!

Dan describes himself as best known for nothing, apart from loving KFC, feeling that AEG of Smash Designs owes him a new C64 as his old one blew up whilst watching Triage 3 and turning the C64 border colour black. Jason and Mark both feel this last point is a shame and are attempting to rectify that particular fact using an extensive IRC nagging campaign. They're still working on it, but have high hopes...

DAN
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 FRANK "ENIGMA" GASKING Reviewer | Writer | 8-bit developer 

Frank Despite having produced a few games of his own (which, sadly, he hasn't time to do any more) and written articles and reviews for both Commodore Zone and Commodore Scene, Frank is most recognised for his excellent work on the Games That Weren't website helping to locate several C64 titles that were previously thought lost and more recently for his regular column in Retro Gamer.

When asked, Frank described himself as "overworked and underpaid, so basically a full-time student and dad" (whoever isn't paying him enough is in for a slapping from the OSG team at some point) and Jason seems to know him best as "that guy who used to hang around the computer shop where I worked and asked loads of questions" - which is unusual, since Jason normally can't remember what he had for tea yesterday.

FRANK
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 GORDON "SPECTOR" HOSIE Reviewer 

gordon Gordon Hosie first encountered Jason on a forum in 2002 when he fiercely argued with his opinions on, well, everything. Jason retorted by describing Gordon as "a berk". They’ve been good friends ever since. With the help of some liberal arm-twisting, Jason has even allowed Gordon to write some reviews for this esteemed site. But he better watch out for Gordon’s megalomaniac tendencies: today a mere old-school gaming staff writer; tomorrow the world!

When he’s not playing old video games (his favourite machine is the Spectrum), Gordon likes talking obsessively about the merits of the 1982 Brazilian Football Team, listening to old Motown records and occasionally playing in a band. One of his bedroom recordings was even released on a Liverpool record label compilation. Curiously, that label went bust a few months afterwards...

GORDON
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 JASON "THE MAGIC ROUNDABOUT" KELK Reviewer | 8-bit developer | Site "editor" 

Jason Probably best known (if that's the correct term) for his Commodore 64 game and demo work including the recently released ViColumn and re-engineered Warflame (both through Cronosoft) and the one-file demos For Teh Win and Mish Mash, Jason has been developing software for 8-bit computers for far too long now and building or contributing to websites about them for not much less time.

As a reviewer, he was one half of the editorial team on the sadly now defunct Commodore Zone and a contributor to Micro Mart and RGCD. Jason lives in Leeds, U.K., with his fiancee, three "delightful" children, a dog and two cats and his other hobbies include being a bit of a pervert and writing about himself in the third person. He's presently working on several 6502-based platforms in an attempt to make a nuisance of himself in exciting new places.

JASON
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 JEFF "THE DARK PRINCE" THEOBALD Reviewer | Hardcore compulsive gamer 

Jeff Jeff has had a C64 at his desk since as long as he can remember, growing up to the sounds of the SID and spending his hard earned dosh on incredibly bad games. His earliest memories are of playing Impossible Mission. He has owned several Commodore 64s, a few Amiga 500s (none of which worked) and the brilliant but underappreciated Acorn series and still pays too much money for incredibly bad games to this day.

He is currently studying a double degree which means he gets to hate two fields instead of one, but that's alright because like most students, he spends all his waking hours playing computer games and breathing. Jeff likes laughing at people who get stuck in elevator doors, hates any day of the week that ends in "y" and being beaten up by people who don't like being laughed at when they get stuck in elevator doors.

JEFF
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 MARK ROSS Reviewer | 8-bit developer 

Mark Probably best known as the other half of the Funkscientist Productions team along with fellow reviewer Andy, Mark has also been involved with the C64 and other 8-bit computers since the mid 1980s and shares a mutual acquaintance with Jason, which should possibly have been a warning sign of something. Mark's present projects include the FSP games he's co-designing with Andy as well as some music-oriented software for Viruz, the C64 music team he's also a member of.

To be honest, the rest of the OSG team really weren't sure what to make of this picture but they were all far too polite or, more to be more accurate, terrified of him to say anything to his face... so to speak!

MARK
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 MICKAEL "DBUG" POINTIER Reviewer | 8-bit developer 

Mickael Mickael discovered computing in general on early 8-bit computers around 1982 at his local computer club. He then went on to buy an Oric Atmos which is where he began to learn programming and made his first attempts at writing games. This in turn lead to more commercial development on the Atari ST and, one diploma in computing later, a job in the games industry working on titles like V-Rally 2 for the Playstation and Dreamcast.

But despite the heady heights of these super-machines, his love for the Oric (and indeed other 8-bit computers) still runs very deep and he enjoys a reputation as one of that platform's best demo coders. Mickael lives in Lyon, France, and programs games for a living - some readers of this site and most of the OSG team will probably be rather jealous!

MICKAEL
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 PAUL "TROOPER" GREEN Reviewer | 8-bit developer 

Paul Paul has been involved with the C64 since the tender age of fourteen (who says that computers corrupt children?) and, whilst he's programmed on a number of platforms since, he still finds himself drawn back to the "smaller" machines of his youth because... well, they're just the best ones aren't they? Jason has been trying to talk Paul into coding games, although this is probably because Jason seems to be a bit of a sadist.

The OSG team would like to say how happy they are that Paul could take time off from his incredibly busy schedule at the airport to work with us - using our usual very loose definition of the word "work" of course!

PAUL
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 SHAUN "FLUFF" BEBBINGTON Reviewer | Writer 

Shaun B. Shaun "Fluff" Bebbington is probably best known as a writer who occasionally makes the odd mistake or two; for example, the constant reference to "Cosine Designs" raised a few eyebrows. But this is due to some form of dyslexia, or is it just a bad memory?!? Fluff spends his spare time writing for the magazine Micro Mart (starting February 2002), and has written for many publications over the years, including a nine-month stint at Retro Gamer as a staff writer. "I had a great time at Live Publishing, even though I had the odd disagreement with Retro Gamer's editor and wasn't always the easiest person to work with", he said reflectively. "I even wrote some of the features on my C128, but this was because my PC kept crashing", he concluded. Since the Retro Gamer days, Fluff has written for gamesTM's "Retro" section and the resurrected Retro Gamer, but now concentrates only on the Retro_Mart column for the aforementioned Micro Mart.

SHAUN
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