Klony is a cover of a game that started life as a computer-controlled board game called Infection on the Amiga and Atari ST before going on to appear under the title Ataxx in the arcades during 1990. To play the game, each player takes it in turns to move a piece on a 7x7 board. A piece can be moved in any of the available eight directions over either one or two squares. If the piece is moved into a neighbouring square another piece is placed on the starting square, but if a piece is moved two squares then no additional piece is added. Once the move has been completed, all pieces belonging to the opposing player that are adjacent to the moved piece change to it's colour.
What isn't initially obvious is that you can move pieces in the same was as a knight moves in Chess. To make things interesting, on certain levels there are some squares that can not be occupied, although you can "jump" your pieces over these squares and the game ends when one or both players can't move and the player who has the most pieces on the board wins.
As with all the best puzzle games, it's incredibly simple to play but all that does is disguise it's complexity and I've started many a level thinking "ah, this one looks easy!" only to be soundly beaten by the CPU. The levels are played in a random order which is great as it means that you're not forced to play the same initial levels again and again - exactly what you need if you're the sort of gamer who likes to dip in and out of games. Using a joystick to move a pointer around to select the piece you wish to move and the vacant target square works well enough, but maybe just being able to move from one square to another would have been better than smoothly moving around the screen.
The graphics are displayed in monochrome hi-res with the 7x7 board in the centre of the screen. To each side the screen is filled with images of strange creatures entangled in what look like vines of some kind which while not to everyone's taste do provide some graphical interest to what could be a rather dull black and white grid otherwise. At the bottom of each of these graphical borders is the number of pieces each side has on the board and it's soul destroying to watch your once high counter descend rapidly at the closing stages of a level just because of a couple of misjudged moves. The understated music suits this kind of game and doesn't distract from the task at hand, in fact it hums along to itself quite nicely as you're playing without becoming irritating and forcing you to take a desperate lunge for the volume control!
It would have been nice if there was a high-score table or something that keeps track of your best times so that you have something to compete against. A two player mode would have been a bonus too, for anyone who can persuade a friend or family member to take them on. This is a robust and rewarding puzzle game that presents the player with both a challenge and potentially endless frustration!