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<title>Oldschool Gaming News</title>
<link>http://oldschool-gaming.com/</link>
<description>The latest site updates from Oldschool Gaming.com</description>
<language>en-us</language>
<pubdate>Sun, 20 Jul 2008 18:49 GMT</pubdate>
<lastBuildDate>Sun, 20 Jul 2008 18:49 GMT</lastBuildDate>
<generator>OSG RSS Publisher V1.00</generator>

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<title>[ C64 ] Cavelon 64 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1141</link>
<description><![CDATA[Not to be confused with the Ocean title of a similar name, <b>Cavelon 64</b> by Timo Brueggmann is something of a quest where the player has to guide a balloon through a series of twisting, turning caverns (apparently in a place called Morgor). During this tortuous journey there are also assorted moving barriers to avoid that attempt to pop the player and lots of evil, twisty bits to weave through as well.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 19 Jul 2008 22:44:22 GMT</pubDate>
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<title>[ Spectrum ] Myth 2 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1140</link>
<description><![CDATA[As usual, the summer months are the quietest time for new 8-bit games but there is at least one new title for the Spectrum; <b>Myth 2 - Return To Hell</b> is, as the name should suggest, a follow up to the rather fabby <b>Myth</b>. The file can be <a href="http://pc.sux.org/tomcat/Myth-2.zip" target="_dnld">downloaded here</a> and there is a World Of Spectrum <a href="http://www.worldofspectrum.org/forums/showthread.php?t=21413" target="_wos">thread here</a> that explains the rather fiddly process of getting the TRDOS image running under emulation and indeed discusses which emulators can actually use it.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 16 Jul 2008 00:25:00 GMT</pubDate>
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<title>[ C64 ] NetRacer released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1139</link>
<description><![CDATA[Developed by Leif Bloomquist, Six and Robin Harbron, <b>NetRacer</b> is a top down, vertically-scrolling car racing game for the C64... that supports up to eight players (wait for it) over a local area network or the internet! Sadly, there are no network adapters connected to the C64s here at <b>Oldschool Gaming Towers</b> but fingers crossed there&#039;ll be a chance or two for some of us to try the game properly in the near future and it will at least run, albeit less than interestingly, in a single player mode if no outside world is detected.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 28 Jun 2008 22:33:44 GMT</pubDate>
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<title>[ MSX ] MSXDev&#039;08 launched</title>
<link>http://www.oldschool-gaming.com/news.php?art=1138</link>
<description><![CDATA[The MSXDev competition has just finished regenerating into it&#039;s sixth incarnation; as with the previous installments, the games released must be targeted at a base configuration of MSX1 (although titles which have optional support for more powerful machines in the series are welcomed) and the majority of the entries are registered with the competition site as they&#039;re being developed so interested parties can follow the competition as it runs. At the time of writing, one entry has already been added to the site in the form of <b>Qbiqs</b>, which looks to be based on the slightly obscure but rather fabby <b>Quarth</b>.<br><br>The deadline for entries is January 2009 with the results being announced at the end of February. Considering the previous entries, we&#039;re rather looking forward to seeing what gets launched this time around.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 13 Jun 2008 12:00:12 GMT</pubDate>
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<title>[ C64 ] 1K Games released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1137</link>
<description><![CDATA[The second Forum64.de 1,024 Bytes Game Competition for the C64 has closed, giving four entries in total; fourth place is a horizontal scrolling shoot &#039;em up called <b>Flakeshake</b>, <b>Flapper</b> is one of those helicopter in the cave games where the player has to keep pressing the fire button to keep it in the air, <b>P1x3l-Pushr</b> is a teeny version of <b>Sokoban</b> and the winner is <b>1K-Mini-Bash</b>, a scaled down but very thorough clone of <b>Boulder Dash</b>.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 7 Jun 2008 11:00:11 GMT</pubDate>
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<title>[ VIC ] Go-Moku released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1136</link>
<description><![CDATA[Blimey, hasn&#039;t it been a <i>busy month</i> for VIC 20 releases! The fourth release in as many weeks is <b>Go-Moku</b>, the second game from Nino Porcino, and for the unexpanded VIC. This time he&#039;s written a version of the paper and pen or board game that sees players trying to win &quot;territory&quot; by strategically placing their counters. This version contains a computer opponent that has been some time in development too, so it should be an interesting match for most players and there&#039;s also a C64 port of the game available for download from Nino&#039;s website.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 7 Jun 2008 11:00:11 GMT</pubDate>
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<title>[ Atari 2600 ] Incoming released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1135</link>
<description><![CDATA[Some would say that making <i>another</i> version of the seminal bat-and-ball game <b>Pong</b> for the Atari 2600 is a bit like taking coals to Newcastle these days but <b>Bong</b>, developed by Michael Becerra for release during the 2008 Minigame competition, is a little special; not only is it open source, it features one player against computer AI and two player options and even a pause mode, all squidged so that it fits into a tiny 2K ROM.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 5 Jun 2008 15:41:00 GMT</pubDate>
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<title>[ OSG Site ] June update... no sign of Terry!</title>
<link>http://www.oldschool-gaming.com/news.php?art=1134</link>
<description><![CDATA[Since the nights are getting shorter and the weather a bit warmer (well, unless you&#039;re in the UK in which case it&#039;s been <i>bucketing</i> it down) we&#039;re off out for a bit of a ramble; first off there&#039;s a spot of eco warrioring in the industrial wasteland (or Milton Keynes as it appears on most maps) to do, demolishing factories that are pumping out green, sludgy pollution in <a href="view_review.php?rev=oric_toxic_slime">Toxic Slime</a> on the Oric, then going underground where the brass bands play and feet start to pound with <a href="view_review.php?rev=msx_mr_mole">Mr. Mole</a> for the MSX and finally our reviewers go where no reviewer has boldly gone before, the Amstrad CPC port of <a href="view_review.php?rev=cpc_area_51">Area 51</a> no less!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 2 Jun 2008 01:01:01 GMT</pubDate>
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<title>[ VIC ] Game And Watch Parachute released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1133</link>
<description><![CDATA[Based on a Nintendo Game And Watch game, <b>Parachute</b> is a simple action game from Glen Richards,the developer of <b>Frogger &#039;07</b>; like his well-received previous release, <b>Parachute</b> requires an expanded VIC 20 to run; the author mentions that the game isn&#039;t a 100% perfect conversion of the original game but it seems he&#039;s got it pretty close nontheless. A disk image can be <a href="http://www.adam.com.au/grichards/parachute.d64" target="_para">downloaded here</a>.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 2 Jun 2008 00:55:00 GMT</pubDate>
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<title>[ VIC ] The Evil Castle released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1132</link>
<description><![CDATA[Welcome adventurer to <b>The Evil Castle</b>, called so because it is a castle and...  erm, evil! As a brave and very likely foolhardy soul, you&#039;ve decided to pop your head around the portcullis and do a spot of monster slaying. And business is good because this particular <b>Evil Castle</b> comes equipped with six in-house monsters, the most terrifying of which has the fear-inducing name Behemoth. Fortunately, the castle has it&#039;s own little shop rather like those found in hospitals but, rather than dry sandwiches, energy drinks, a highly limited choice of magazines and wilting flowers, this one is stocked to the gills with flaming torches, armour, magical amulets and a couple of weapons to boot - so now all you need is skill, cunning, bravery (which were all out of stock) and some cash, good luck! The game can be <a href="http://it.geocities.com/orion010870/ec.zip" target="_ec">downloaded here</a>, it comes with a PDF manual and needs a 16K RAM expanded VIC 20 to play.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 16 May 2008 16:55:16 GMT</pubDate>
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<title>[ Various ] Mariano the Dragon released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1131</link>
<description><![CDATA[<b>Mariano the Dragon - Capers in Cityland</b> sees cutesy titular dragon Mariano on a quest to save his imprisoned friends; they were all locked away for failing to complete a series of tasks that varied from painting storage drums and collecting stars to a bit of espionage and now our small, scaly friend has to take on those very same tasks in order to get the keys to release everybody else. Although they have previously released titles on one machine and subsequently converted them to others, <b>Mariano the Dragon - Capers in Cityland</b> is the first time that Computer EmuZone Games Studio have simultaneously released a title on both Spectrum and CPC.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 13 May 2008 21:42:21 GMT</pubDate>
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<title>[ VIC ] Return To Fort Knox released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1130</link>
<description><![CDATA[Back in 1982, Commodore released a VIC 20 game on cartridge called <b>Raid On Fort Knox</b>. Some twenty three years later and, on a rainy afternoon in 2007 with nothing on the telly, Nino Porcino had the idea of taking the game he remembered from his childhood and disassembling it - as you do (or is that just me?) But things took an <b>Oldschool Gaming</b> style turn at this point because, once he had this disassembly, his <i>next</i> decision was to put it back together in a interesting new way and <b>Return To Fort Knox</b> was conceived. It&#039;s taken a while to get to the maternity ward because Nino knew exactly how he wanted the remixed game to be and put a lot of work into that vision; the number of active guards in the game was increased to fifteen, a new &quot;freeze ray&quot; feature added and eight shiny new levels were created from scratch, but after all that work father and child are doing well and receiving visitors.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 10 May 2008 14:24:34 GMT</pubDate>
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<title>[ OSG Site ] Three days to Star Wars day</title>
<link>http://www.oldschool-gaming.com/news.php?art=1129</link>
<description><![CDATA[It&#039;s time for the <b>Oldschool Gaming</b> May update and for this one we have three new reviews to tease you with and for a starter there is some hardcore action in the form of an Atari 8-bit port of Jeff Minter&#039;s seminal shooter <a href="view_review.php?rev=atari8_metagalactic_llamas">Metagalactic Llamas Battle at the Edge of Time</a>. Of course, not everyone likes shoot &#039;em ups and for the more strategically minded amongst you it would be well worth taking a closer look at <a href="view_review.php?rev=c64_adv_space_battle">Advanced Space Battle</a> for the C64 since it&#039;s a space-bound strategy game or perhaps some more mentally challenging puzzles, plenty of which can be had in <a href="view_review.php?rev=cpc_groops">Groops!</a> for the Amstrad CPC.<br><br>And for those of you pondering the &quot;pun&quot; in the news posting title this month, <i>May the 4th be with you!</i>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 01 May 2008 23:15:00 GMT</pubDate>
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<title>[ VIC ] Tuntematon Sotilas released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1128</link>
<description><![CDATA[Taking its name from a Finnish war movie called &quot;Tuntematon Sotilas - The Unknown Soldier&quot; (which is apparently the second most viewed Finnish film ever, i wonder what the most viewed is?) <b>Tuntematon Sotilas</b> is an entry into the 2008 minigame competition 2K category that was developed for the unexpanded VIC 20 by Aleksi Eeben. On his blog (which is linked below), Aleksi describes it as being a strategic war game that is based on a mainframe computer game called <b>Empire</b> that was popular in the 1970s.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 23 Apr 2008 09:45:00 GMT</pubDate>
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<title>[ Atari 2600 ] Incoming released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1127</link>
<description><![CDATA[<b>Incoming</b> is Atari 2600 developer Ben Larson&#039;s take on Xonox&#039;s long-range shoot &#039;em up <b>Artillery Duel</b>; two tanks facing off against each other amidst some rugged terrain, taking turns to duke it out with heavy artillery and having to allow for the changing speed and direction of the wind. If you&#039;ve played Team 17&#039;s <b>Worms</b> you&#039;ll immediately know where this one is coming from.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 17 Apr 2008 14:41:14 GMT</pubDate>
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<title>[ Spectrum ] Jinj released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1126</link>
<description><![CDATA[Isn&#039;t it terrible when you forget something; where you left the television remote, your keys, to bend your knees on landing... but imagine losing all of it, having your entire memory wiped. That&#039;s exactly what has happened to Johnny, hero of new action adventure game <b>Jinj</b> from Computer EmuZone Game Studio for the Spectrum. His boss, professor Bel-Monte, has wiped Johnny&#039;s mental RAM with the plan being to download the skills to become a great explorer and then head off in search of a mystical artefact that can open the doors of hell. Johnny is having nothing of this however and his plan is, with the help of the player, to recover his memory and he&#039;ll do that by finding a series of objects, each of which gives a clue to the location of the next.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 15 Apr 2008 16:15:14 GMT</pubDate>
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<title>[ Atari 8-bit ] Swapz released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1125</link>
<description><![CDATA[Another day, another new game - got to love it. This one is called <b>Swapz</b>, feels very at home within Atari 8-bits and it&#039;s a puzzle game based on the same concepts as <b>Zookeeper</b> and <b>Bejewelled</b> where the player has to manipulate a grid of objects in order to get rows or columns containing three of the same item. A simple concept, but one that needs thought and logic to do right and it&#039;s rather pretty to look at as well!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 14 Apr 2008 10:37:00 GMT</pubDate>
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<title>[ Spectrum ] SEUD released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1124</link>
<description><![CDATA[Y&#039;know, after getting all excited about the thing i&#039;m somewhat surprised that i totally <i>forgot</i> to add the release news! Yes, Jonathan Cauldwell&#039;s much anticipated game creator, the <b>Shoot &#039;Em Up Designer</b>, is now available from Cronosoft for purchase, either on cassette for a paltry &pound;4.99 or for those who use an emulator, a tape image with the instructions included as a text file is another option for just &pound;3.50. We&#039;re looking forward to giving it a proper playing with for the <b>Oldschool Gaming</b> review and, if all goes well, having a little game or two produced with it by the writers for your delight and delectation in the near (well, near by our standards at least) future. For an example of what the tool can do, Jonathan&#039;s previously released <b>Damage</b> (which was originally titled <b>Shooty Thing</b> and has a news entry here) was created with <b>SEUD</b> and is available to download from <a href="http://jonathan6.fortunecity.com/egghead/" target="_jc">his website</a>.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 14 Apr 2008 10:36:00 GMT</pubDate>
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<title>[ VIC ] Mr.Pivot released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1123</link>
<description><![CDATA[Just released for the unexpanded VIC 20, <b>Mr. Pivot</b> is a game of memory, a game of music and a game of movement. Lots of M words, in fact! The playfield is covered with arrows which guide a &quot;note chaser&quot; (or on later levels, multiple note chasers) around in search of concealed musical notes; the player is shown where everything is hidden at the start of a level and must highlight and rotate the arrows to create a path that passes through the notes whilst avoiding concealed hazards. A game for puzzle fanatics who like to plan ahead!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 13 Apr 2008 10:00:01 GMT</pubDate>
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<title>[ Spectrum ] Arcade Game Designer released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1122</link>
<description><![CDATA[As a prelude to his forthcoming <b>Shoot &#039;Em Up Designer</b> and in order to clear the decks on his hard drive, Jonathan Cauldwell has just released <i>another</i> construction system called the <b>Arcade Game Designer</b> which... umm, lets people design arcade games; more specifically, it fills the gap between the highly anticipated <b>SEUD</b> and the already released and well received <b>Platform Game Designer</b> because it can be used to produce maze-based or ladders and platforms style games. The author himself has said that this isn&#039;t as friendly to use as his two other design tools and, instead of being all pointy and clicky, it uses something akin to a scripting language to define the game logic in pretty much the same way that adventure game creation tools such as <b>The Quill</b> do. But lets face it, this is a free tool and a fun thing to be playing about with of a quiet Sunday afternoon (and it can save stand-alone games as well, amuse your friends!) and <i>tomorrow</i> is Sunday so it&#039;s been released at just the right time!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 05 Apr 2008 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] No OSG update for April</title>
<link>http://www.oldschool-gaming.com/news.php?art=1121</link>
<description><![CDATA[<i>April fool!</i> Well okay, it probably doesn&#039;t work on the day after the event itself and if we&#039;re being totally honest it wouldn&#039;t have have been even vaguely funny anyway but this really is an update... and to begin with we&#039;ve got some colourful, pirate-based bubble matching action for the Spectrum with <a href="view_review.php?rev=spec_cannon_bubble">Cannon Bubble</a> which is based, as the name may suggest, on <b>Puzzle Bobble</b>. Or if bubbles and pirates aren&#039;t your thing <a href="view_review.php?rev=c64_redrunner">Redrunner</a> for the C64 features some no-holds-barred blasting action on a single and very busy screen.<br><br>We also have a bumper crop of Atari 8-bit reviews as well and, speaking of crops the first title is the fragrant gardening-based shape matcher <a href="view_review.php?rev=atari8_flowers_mania">Flowers Mania</a> and it&#039;s joined by more puzzling action in the form of <b>Othello</b>-inspired <a href="view_review.php?rev=atari8_klony">Klony</a> and, since man cannot live on puzzles alone, we&#039;ve also got some all-out ball bouncing action in the form of the excellent <a href="view_review.php?rev=atari8_yoomp">Yoomp!</a>. But there aren&#039;t any plants in that.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 02 Apr 2008 20:00:02 GMT</pubDate>
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<title>[ C64 ] Stacker released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1120</link>
<description><![CDATA[Based on one of the skill games introduced to arcades (and indeed shopping centres for reasons that have never been properly explained) over the last few years, <b>Stacker</b> is a single-button game where the objective is to... well, neatly stack rows of blocks on top of each other in order to make a tower that covers the entire screen. The original machine drops prizes if you manage to get over a certain height but to date nothing has fallen out of my C64 whilst playing so there might be a bug!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 30 Mar 2008 12:30:00 GMT</pubDate>
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<title>[ CPC ] 3D Death Chase released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1119</link>
<description><![CDATA[Despite being one of the earlier Spectrum titles and wedged into the 16K, <b>3D Death Chase</b> is consistently listed near the top of assorted charts of Spectrum favourites for it&#039;s fast, no-nonsense gameplay. And now Richard &quot;Executioner&quot; Wilson, author of the superb <b>WinAPE</b> emulator amongst other things, has delved into the original code with his binary toolbox and, after a bit of tinkering under the hood, has a working jet-propelled bike for the Amstrad CPC! So now the Speccy isn&#039;t the only machine that gamers can reenact the speeder bike chases on Endor from &quot;Return of the Jedi&quot; with...!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 25 Mar 2008 11:53:30 GMT</pubDate>
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<title>[ C64 ] Shredz64 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1118</link>
<description><![CDATA[Completed about a week ago but only brought to our attention this very morning (before the caffeine had kicked in, even!), <b>Shredz64</b> is a new game written by Toni Westbrook around his PSX64 controller interface that allows C64 gamers to play with a <b>Guitar Hero</b> guitar. In other words, C64 gamers can now look rather silly whilst strumming a plastic guitar in the comfort of their own homes in a way that was previously reserved for PS2 users! According to Westbrook&#039;s site, along with some already prepared tunes, players can import at least some SID files from the <a href="http://hvsc.c64.org/" target="_hvsc">High Voltage SID Collection</a> into <b>Shredz64</b> and then add &quot;notes&quot; used within the game to make them useable.<br><br>The PSX64 interface can also adapt Playstation control pads for the C64, Atari 8-bits, Amstrad CPC and pretty much anything <i>else</i> that uses the 9 pin &quot;standard&quot; that Atari laid down with the 2600. There is a <a href="http://www.youtube.com/watch?v=52gcC3Sn-Gw" target="_shredz">YouTube video</a> to watch of the interface and game in action.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 11 Mar 2008 08:20:00 GMT</pubDate>
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<title>[ PET ] Blok Copy released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1117</link>
<description><![CDATA[Yes, that format flag in the title is right, this is a <i>brand new game</i> released for the Commodore PET! <b>Blok Copy</b> is an action puzzler, developed by <b>Oldschool Gaming</b> staffers Jason and Doug under the <b>Cosine</b> banner and the objective is pretty simple; the player has to take the computer-shuffled playfield and restore order to it (rearranging the numbered cells into columns) within the time limit over ten levels of difficulty. Since there are lots of variations of PET hardware, this game supports only 40 column machines and requires 8K but after that it should work correctly on any variation of the hardware as long as it meets those specifications and even supports sound through an apparently popular hardware hack.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 08 Mar 2008 12:45:00 GMT</pubDate>
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<title>[ Atari 8-bit ] MetaLlamas released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1116</link>
<description><![CDATA[Christened with probably one of the longest names in computer gaming history, Jeff Minter&#039;s <b>Metagalactic Llamas Battle At The Edge Of Time</b> is also a fantastic shoot &#039;em up and particularly good on the unexpanded VIC 20. And now, following a lot of hard work, perspiration, llama spit and code jiggling performed by Karolj &quot;Heaven&quot; Nadj, that version of the game has been ported directly to the Atari 8-bit so, for those who were feeling the urge (and we all do from time to time... or is that just me?) playing the part of a llama that spits at spiders has become even more accessible than it ever was. So what are you waiting for, there are nasties that need to be splattered with llama sputum!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 06 Mar 2008 09:15:00 GMT</pubDate>
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<title>[ OSG Site ] Did the earth move...?</title>
<link>http://www.oldschool-gaming.com/news.php?art=1115</link>
<description><![CDATA[Yes, the earthquake that surprised parts of the United Kingdom last Tuesday has... absolutely no bearing on the <b>Oldschool Gaming</b> March update in the slightest, except that it made our web server shudder around a little bit! But the abstract title probably means that it&#039;s time for that aforementioned update and, in order to entertain, amuse and possibly even educate you this time around, the <b>Oldschool Gaming</b> reviewers find that although they aren&#039;t startled by quakes, they do get all excited over a <a href="view_review.php?rev=atari8_castle_crisis">Castle Crisis</a> for the Atari 8-bit, followed by a spot of training (get it?) with <a href="view_review.php?rev=spec_loco_bingo">Loco Bingo</a> for the Spectrum and, speaking of &quot;getting&quot; things, there is also <a href="view_review.php?rev=plus4_get_it">Get It</a> for the Plus/4 to be, umm, got as well.<br><br>And, since the domain renewal turned up recently, that means that <b>Oldschool Gaming</b> must be celebrating it&#039;s fourth birthday around now; since the new end-of-year round up feature at Christmas covered a lot of what would otherwise have been a look back over the site for the last two years, we&#039;re instead working on adding some new features at the next update - so don&#039;t forget to check in regularly, sign up with the forums to discuss new releases or subscribe to the <a href="index.xml">RSS feed</a>.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 1 Mar 2008 20:30:40 GMT</pubDate>
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<title>[ C64 ] Sideways SEUCK released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1114</link>
<description><![CDATA[Twenty one years ago, programming legends Sensible Software released their <b>Shoot &#039;Em Up Construction Kit</b> for the C64 (more commonly referred to as <b>SEUCK</b>) and everybody saw that it was good. <b>SEUCK</b> was able to give everybody the power to develop professional-looking flip screen or vertically scrolling shoot &#039;em ups and they promptly did, but one feature that was missing was the capacity to scroll horizontally. Winding forward in time a little and we bump into Jon Wells, who took it upon himself to rectify some of the issues with <b>SEUCK</b> and, along with a series of articles for Commodore Format explaining to owners how to enhance their games and add features like highscore tables, he set out to produce a modified version of <b>SEUCK</b> that <i>could</i> scroll horizontally, even getting as far as modifying the code directly to produce a preview of a shooter called <b>Breakthrough</b>.<br><br>Jump forward the rest of the distance to today and meet <b>Sideways SEUCK</b> and yes, it does <i>exactly</i> what it says on the tin; Jon Wells has gone back to his original project, redone the conversion to horizontal scrolling pretty much from scratch (there&#039;s a diary of the work involved on his website) and modified the <b>SEUCK</b> editor as well. At the moment, the version released (which comes in two flavours, either blank or pre-loaded with some of the <b>Breakthrough</b> graphics) is limited to editing games that scroll from left to right rather than the more common right to left, but another release that can go the opposite direction has already been promised by Wells for the hopefully near future.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 29 Feb 2008 10:10:10 GMT</pubDate>
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<title>[ Various ] Minigame 2008 launched</title>
<link>http://www.oldschool-gaming.com/news.php?art=1113</link>
<description><![CDATA[It&#039;s that time of year once more where a man&#039;s thoughts turn to... getting some game code as small as possible to compete in competition with it! Yes ladies and gents, the 2008 iteration of the Minigame is upon us and we can look forward to lots of teeny likkle games materialising... in fact, at the time of writing there are already five entries in the competition over two categories; four 1K versions of <b>Sokoban, Freecell, Othello</b> and a <b>3D Maze</b> for the Spectrum, all produced by Johan "Dr. Beep" Koelman (who produced <b>WorldBar</b> last year, along with an enhanced version that featured AI outside of competition) and Chris Read&#039;s <b>Virtual Dieter</b> for the Atari 2600 is the first entry into the 2K category.<br><br>The categories are the same as 2007, being 1K, 2K and 4K and the closing dates are 31st July, 30th September and 30th November respectively and more information, the rules and frequently asked questions, entries from previous competitions and official Minigame forums can be found on the competition website, which is linked below.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 28 Feb 2008 18:25:00 GMT</pubDate>
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<title>[ Spectrum ] Intro Maker released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1112</link>
<description><![CDATA[A <i>second</i> release from the prolific Jonathan Cauldwell in the space of a week, although <i>strictly</i> speaking this one isn&#039;t actually a game; <b>Intro Maker</b> allows owners of <b>Platform Game Designer</b>,  the soon to be released <b>Shoot &#039;Em Up Designer</b> and indeed some other game creation tools that fit certain criteria to produce pre-game introduction sequences in order to spruce up their creations. All the options are easy to use and the program works out just about everything apart from inserting the intro into a TAP file for the user.<br><br>Think of it as being like a <b>Powerpoint</b> for the Spectrum, but far more useful and you don&#039;t need to be in an office...?]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 21 Feb 2008 11:22:33 GMT</pubDate>
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<title>[ Spectrum ] Shooty Thing released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1111</link>
<description><![CDATA[<b>Shooty Thing</b> by Jonathan Cauldwell is a role playing game, you must take control of your local town council and keep all of the services and subdivisions within budget for the fiscal year. Nope, that&#039;s a fib of course because this release is a small but nicely formed horizontal scrolling shoot &#039;em up which, although not a massive event in itself, is more interesting since it&#039;s something of a prelude to Cauldwell&#039;s forthcoming <b>Shoot &#039;Em Up Designer</b> (or <b>SEUD</b> for short). A lot of people are looking forward to seeing the release of <b>Shooty Thing</b>&#039;s creator (the tool, not Cauldwell) but this little offspring is an amusing diversion in the meantime.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 15 Feb 2008 23:00:00 GMT</pubDate>
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<title>[ C64 ] Hyper Duel released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1110</link>
<description><![CDATA[Two spaceships, fighting for survival in a small sector of deep space, only one can be victorious... this is the <b>Hyper Duel</b>. Science fiction voiceover openings aside, this is a two player only affair where, in the tradition of the seminal <b>Space War</b>, both are issued a spaceship and have to maneuver their way around the play area, dealing out laser death to dwindle the precious shield energy of their opponent whilst avoiding the returned fire.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 14 Feb 2008 10:30:50 GMT</pubDate>
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<title>[ Atari 8-bit ] ABBUC compo launched</title>
<link>http://www.oldschool-gaming.com/news.php?art=1109</link>
<description><![CDATA[We&#039;re a little bit late with this particular item of news, but the Atari Bit Byter User Club (or ABBUC to their mates) have launched their software competition for 2008; since the previous incarnation was responsible for some of the most interesting 8-bit games of 2007, including <b>Yoomp!</b> and <b>Crownland</b>, the results for this year will very likely be eagerly anticipated. The full rules are set out on the site (linked below), there are prizes for the top five places and further consolation prizes for runners up and the closing date is in August.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 07 Feb 2008 00:25:50 GMT</pubDate>
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<title>[ Atari 8-bit ] Knight Lore released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1108</link>
<description><![CDATA[Krzysztof &quot;XXL&quot; Dudek has been busy yet <i>again</i> and, following on from his previous Spectrum to Atari 8-bit ports last year comes another biggie; Ultimate Play The Game&#039;s renowned isometric 3D classic <b>Knight Lore</b> has been ported to the Atari 8-bit and is, possibly, the very first of it&#039;s kind because the source platform in this case wasn&#039;t the Spectrum, instead the code was taken from the BBC micro version of the game. We probably don&#039;t need to give any more hype than mentioning the name, the Ultimate iso 3D stuff is pretty close to legendary fare on the Spectrum and anyone who hasn&#039;t already tried <b>Knight Lore</b> already now has <i>another</i> reason to do so!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 01 Feb 2008 10:11:12 GMT</pubDate>
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<title>[ Spectrum ] Farmer Jack 2 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1107</link>
<description><![CDATA[Oo-ar, that farmer Bob has just given me this &#039;ere tape cassette thingy called <b>Farmer Jack and the Hedge Monkeys</b> - oi played it on the tape player in moi tractor an&#039; it be all screeching noises; Bob, he tells me it be a <i>computer game</i> about us farmin&#039; folk an&#039; oi does either needs to be be getting one of them thar new-fangled Sinclair Spectrums to play it or download it from the web - well, the only web oi &#039;ave is in the corner of me barn and there bain&#039;t any games in that unless you be a spider. This do be looking good from the pictures, so lets be hoping it plays well loike and ain&#039;t full of appalling, stereotypical rural accent cliches... anyway, oi be arf to mickle moi muckle now, oi just need the keys to moi combine &#039;arvester and oil be orf!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 29 Jan 2008 01:23:45 GMT</pubDate>
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<title>[ Various ] PDROMS Compo launched</title>
<link>http://www.oldschool-gaming.com/news.php?art=1106</link>
<description><![CDATA[Kojote at PDROMS.de has just announced another coding competition; the start date is today and the deadline will be on the 2nd of March at 23:59 (regardless of timezone). As with previous PDROMS competitions, there is a topic set and this time the subject is to &quot;create any kind of childproof game&quot; that uses a maximum of four colours on screen at any one time and the rules go on to stipulate that black, white and grey all count as colours! Changing colours between screens, however, and by &quot;childproof&quot;, they apparently mean that games shouldn&#039;t feature adult humour, pornography, extreme violence or racism.<br><br>Prizes on offer include a brand new GBA Micro and a copy of Mindcandy 1 or 2 on DVD for the winner, the same choice of DVD and a cartridge of Superfighter Team&#039;s <b>Beggar Prince</b> for the Megadrive for second place and assorted DVD prizes for third to fifth place runners up. As a disclaimer, all potential entrants are advised not to take the <b>OSG</b> news posting on this competition as lore and should check out the <a href="http://www.pdroms.de/news/8561/" target="_pdroms">news item</a> on the site itself for the <i>official</i> rules and list of allowed platforms.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 24 Jan 2008 12:00:12 GMT</pubDate>
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<title>[ C64 ] Five new releases</title>
<link>http://www.oldschool-gaming.com/news.php?art=1105</link>
<description><![CDATA[The Fall Guy of Manic Mailman Designs has recently released not one, not two but <i>five</i> C64 games; all of these titles are dated prior to 2008 but, as far as we&#039;re aware, never previously been released to the public. <b>Block Soccer</b> and <b>Hellball</b> are both one or two player sports games, one being football (with some very chunky movement) and the other a &quot;future sport&quot; where the player gets a grumpy face to bash the ball around with and a laser cannon at the base of the screen to fire at their opponent with. Continuing the sports theme is <b>Downhill</b>, a skiing game where the player must follow the course, hop over logs and get laughed at (literally) when they impale themselves on a tree.<br><br>Finally, there are two shoot &#039;em ups; <b>Star Trek</b> takes it&#039;s cues from (yes, you&#039;ve guessed it) the television series of the same name and features captain Kirk and his crew aboard the starship Enterprise, photon torpedoes at the ready, wading through hostile space. Far more Earth-bound is <b>Jihad</b>, which is based on the Steve Lee C64 classic <b>Falcon Patrol</b> and, presumably, the recent Gulf war which puts the player in the cockpit of an F-16 and into the skies against enemy fighters. The disk image, containing all five games, can be <a href="http://www.redesign.sk/tnd64/friends/TFG_Value_Collection.zip">downloaded here</a>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 18 Jan 2008 11:55:11 GMT</pubDate>
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<title>[ Atari 2600 ] Lead released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1104</link>
<description><![CDATA[Two Atari 2600 games in three days! This time the game is the full 8K cartridge version of Simone Serra&#039;s <b>Lead</b>; the original 1K version was the winner of the 1K category of the 2007 Minigame competition. The aim of <b>Lead</b> remains the same, a horde of aliens make their way through the play area from top to bottom and the player&#039;s ship sits below then and must destroy everything in order to prevent being overrun. So it&#039;s another dose of simple, enjoyable alien arse-kicking, really!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 18 Jan 2008 11:11:11 GMT</pubDate>
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<title>[ VIC ] Blue Star released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1103</link>
<description><![CDATA[Developed by Steve &quot;Kweepa&quot; McCrea, <b>Blue Star</b> takes the player on a journey into a hostile base, searching for equipment and, ultimately, destroying the computer core at the heart of the structure. <b>Blue Star</b> appears to have a very large play area, moves <i>very</i> smoothly indeed, sounds reasonable (although the small musical loop might get annoying pretty quickly) and somehow it&#039;s all been wedged rather tightly into an unexpanded VIC 20. According to the thread on Denial, there may be a future revision that adds a joystick control cherry to an already appealing cake, but until then it can be grabbed <a href="http://www.kweepa.com/step/games/BlueStar_PRG.zip" target="_bstar">from here</a>.<br><br><i>Updated 20/01/2008 - a new version of <b>Blue Star</b> has just been released that that adds NTSC support, optional joystick control and, as if that wasn&#039;t enough, a cute likkle title logo to boot! The download link in this article has been updated to point to the revised release.</i>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 16 Jan 2008 22:33:44 GMT</pubDate>
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<title>[ Atari 2600 ] Omicron released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1102</link>
<description><![CDATA[In a world where enemies are grown... it&#039;s time for some <i>serious</i> deforestation! <b>Omicron</b> was inspired by a thread on the Atari Age forums where the discussion turned to the idea of &quot;hostile playfields&quot; where the background graphics are out to get the player. The result bears a little resemblance to games like Denton Designs&#039; <b>Mutants</b> where the level &quot;grows&quot; around the player and blasting it away is the only way to survive.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 14 Jan 2008 21:16:00 GMT</pubDate>
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<title>[ C64 ] Artillery Duel Network released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1101</link>
<description><![CDATA[Xonox&#039;s tank battling classic <b>Artillery Duel</b> (which would lend some of it&#039;s genetic make-up to Team 17&#039;s <b>Worms</b> over ten years down the line) saw two sweaty players hunched over a hot 8-bit, taking turns to launch shells at each other and allow for environmental conditions. And now, courtesy of Leif &quot;Schema&quot; Bloomquist, C64 gamers with RR-Net, FB-net or ETH64 hardware can relive the whole hunching over a computer business, except that they no longer have to worry about how sweaty they get because the game can be played over a LAN or the internet so the other person doesn&#039;t even have to be on the same <i>continent!</i><br><br>Yes, <b>Artillery Duel Network</b> is almost <i>certainly</i> the first ever C64 game with internet support (and it may possibly be the first for <i>any</i> 8-bit computer from the same era) but that sadly means it won&#039;t currently work under emulation, since none of the popular C64 emulators currently support the RR-Net hardware fully - that is bound to be rectified at <i>some</i> point and we look forward to seeing if an emulator and a C64 can connect in order to play together.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 12 Jan 2008 15:41:00 GMT</pubDate>
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<title>[ Spectrum ] CSSCGC 2008 launched</title>
<link>http://www.oldschool-gaming.com/news.php?art=1100</link>
<description><![CDATA[Another year, <i>another</i> chance for Spectrum fans to write some absolutely <i>dire</i> games for the sheer hell of it or as an appalling pun, slap on a terrible converted loading picture for good measure and release it to rapturous applause, the adulation of their peers and abuse from the various judges. Well okay, the bit about applause and adulation might&#039;ve been a bit of hyperbole on my part, but they will be abused if previous years are anything to go by. This year the baton for the Comp.Sys.Sinclair Crap Game Competition (for those of you wondering what CSSCGC was a contraction of) has been passed over to Digital Prawn, possibly because he did something <i>very</i> naughty at some point in his life and deserves to be punished for it.<br><br>The competition runs for the entire year and all of the information and rules that would-be crap game authors will need and the current list of entries can be found on the site, with further discussion taking place on the forum.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 12 Jan 2008 00:39:00 GMT</pubDate>
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<title>[ MSX ] Italian Stallion released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1099</link>
<description><![CDATA[Ever fancied yourself as Rocky Balboa? Now is your chance, with <b>Italian Stallion</b>, the final release for the MSXdev competition, the idea is to punch and block your way through the the ranks of wannabe champs and take on the current holder of the belt in order to hold it aloft and yell for your beloved. And if all this testosterone-fueled action feels just a little familiar, that might well be because it&#039;s a conversion to the MSX of the arcade game <b>Super Punch Out</b> with everything including the see-through boxer present and correct!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 31 Dec 2007 01:15:00 GMT</pubDate>
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<title>[ MSX ] Night Driver released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1098</link>
<description><![CDATA[<b>Night Driver</b>... <i>not</i> a shadowy flight into the dangerous world of a man... who does not exist, instead this is a port of the seminal Atari 2600 driving game of the same name by MSX stalwarts Karoshi Corp. Since it was such a visually simplistic game to begin with, Karoshi&#039;s conversion, along with a traditional play mode, also offers an enhanced version of the game that throws a bit more colour and graphical detail around the screen as well.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 31 Dec 2007 01:12:00 GMT</pubDate>
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<title>[ MSX ] Lotus F3 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1097</link>
<description><![CDATA[The MSX titles are coming thick and fast, and none faster than <b>Lotus F3</b> since it&#039;s got erm... racing cars and stuff and they&#039;re fast. Okay, crap intro but what Daniel Vik and Vincent Van Dam are presenting is pretty impressive, it&#039;s a top down scrolling racer akin to <b>Rally Speedway</b> which manages to be <i>very</i> smooth moving and easy on the eye, looks nice and offers a reasonable selection of tracks and play modes to race the computer-controlled cars around. One nice touch is that highscores generate codes that can then be fed to the official website and entered into the online highscore table for each track!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 29 Dec 2007 11:48:00 GMT</pubDate>
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<title>[ MSX ] BeTiled released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1096</link>
<description><![CDATA[<i>Another</i> completed game from the MSXdev competition. Computer EmuZone Game Studio have just finished beavering away on the conversion of their Spectrum game <b>BeTiled</b> to the MSX, so it&#039;s a no-nonsense puzzler based on the <b>Bejeweled</b> format; swap groups of objects around to make sets in order to remove them from the play field. As with the Spectrum version, <b>BeTiled</b> really looks the business and even offers different sets of tiles to play with. As always, it&#039;s available from the CEZ GS website or from MSXdev.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 28 Dec 2007 15:12:00 GMT</pubDate>
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<title>[ MSX ] Caos Begins released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1095</link>
<description><![CDATA[Hikaru Games have released a new action platformer called <b>Caos Begins</b> for the MSXdev. The player takes on the role of King Zineus, a great tactician who is in the middle of a war when his fellow commander Aleena is kidnapped; the task is to explore first your own castle (which is presently under attack by forces belonging to Ares, the villain of the piece) and then onwards to an inexplicably cute version of mythological Greece in order to find first Aleena and then recover Zeus. Like you do.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 28 Dec 2007 15:12:00 GMT</pubDate>
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<title>[ Spectrum ] Hmm... upgrades</title>
<link>http://www.oldschool-gaming.com/news.php?art=1094</link>
<description><![CDATA[There were not one but <i>two</i> game upgrades released for the Spectrum over the Chrimble period! First up is an extension to Rafal Miazga&#039;s <b>Pamela The Zombie Hunter</b>. The original release is from 2005 and we&#039;ve already reviewed it here at <b>Oldschool Gaming</b>, but this Christmas present update tweaks everything a little and adds a final boss so we&#039;re probably going to have to revisit it at some point!<br><br>The second upgrade is to the Toposoft title <b>Viaje la Centro de la Tierra</b>; the original game was released in 1989 was well-received but only contained three levels whilst the 16-bit versions had five, this new release adds those extra levels to complete the experience. <b>Pamela</b> is already in the World Of Spectrum archive to download and play, <b>Viaje la Centro de la Tierra</b> can be <a href="http://descargas.topoxxi.com/" target="_descargas">grabbed here</a> - the game, as with the website, is in Spanish (go for the first of the four blue links for the tape image) but since it&#039;s an action game that shouldn&#039;t be a problem.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 28 Dec 2007 14:40:00 GMT</pubDate>
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<title>[ MSX ] Txupinazo released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1093</link>
<description><![CDATA[It&#039;s not often we can say that a game is a load of bull without being just a teeny bit insulting... but for once we can because there are a load of <i>bulls</i> here, plural and Imanok&#039;s <b>Txupinazo</b> is what the MSXdev site describes as a &quot;San Fermin simulator&quot; because it&#039;s a game that simulates the running of the bulls in which the player has to keep ahead of a bovine wall whilst avoiding the slower, less fortunate and very likely about-to-be-splattered runners.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 26 Dec 2007 16:35:00 GMT</pubDate>
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<title>[ OSG Site ] Let it snow, let it snow!</title>
<link>http://www.oldschool-gaming.com/news.php?art=1092</link>
<description><![CDATA[Well kiddies, what a bagfull of goodies we&#039;ve got for you this time! Atari 8-bit fans are well served with reviews of platformer <a href="view_review.php?rev=atari8_joes_adventure">Joe&#039;s Adventure</a> and two ports, <a href="view_review.php?rev=atari8_jetboy">Jetboy</a> (based on <b>Jetpac</b>) and <a href="view_review.php?rev=atari8_jsw_2007">Jet Set Willy 2007</a>. Our new <a href="view_index.php?4mat=9">Amstrad CPC section</a> has also gone online with this update and is christened with reviews of three action games; the conversion of Atari 2600 classic <a href="view_review.php?rev=cpc_hero">H.E.R.O.</a>, horizontal scrolling shooter <a href="view_review.php?rev=cpc_star_sabre">Star Sabre</a> and the port of <a href="view_review.php?rev=cpc_zblast_sd">zBlast</a> from the Spectrum.<br><br>Action puzzler <a href="view_review.php?rev=c64_zoo_mania">Zoo Mania</a> and there&#039;s adventures to be had with <a href="view_review.php?rev=c64_castle_of_madness">The Castle Of Madness</a>, both of which are representing for the C64 and, to finally go full circle back to our bag theme, there is the MSX platformer <a href="view_review.php?rev=msx_bag_man">Bag Man</a>, the <i>ninth review</i> in a bumper update. Oh, and lets not forget that, along with the <a href="view_article.php?art=2007_review">Oldschool Gaming Review Of 2007</a>, the <a href="forums/index.php">Oldschool Gaming Forums</a> officially go online today too, so now you can bug us about how slow we are.<br><br>Blimey! With all this new stuff on the site, anyone&#039;d think it was <i>Christmas</i> or something?!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 24 Dec 2007 12:00:00 GMT</pubDate>
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<title>[ Various ] RGCD Issue 4 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1091</link>
<description><![CDATA[Yes indeed, time for some bunting and frolics (and the odd change that <i>someone</i> might get drunk enough to mispronounce those two) with the release of the fourth installment of downloadable CD magazine <b>RGCD</b>, containing lots and lots of 8-bit reviewing goodness, previews of what is to come, the continuation of the Llamasoft history that started in issue 3 and some wazzock ranting on about the Atari 2600...! Anyway, barring that it&#039;s available to download as an ISO right now so off you go to the <a href="http://www.rgcd.co.uk/" target="_rgcd">RGCD website</a>, you <i>good</i> little girls and boys!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 24 Dec 2007 10:10:00 GMT</pubDate>
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<title>[ Spectrum ] Cracker released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1090</link>
<description><![CDATA[In the fine tradition of releasing special, short versions of games for Christmas, Jonanthan Cauldwell and Eurogamer have just released <b>Cracker</b> and, despite the name, no it&#039;s not an in-depth simulation of Robbie Coltrane&#039; psychologist and instead they&#039;ve gone for a Christmas-themed outing for Egghead, where he has to resuce the various Eurogamer staffers who have been snowed in at work! Weighing in at ten screens (and therefore one fourteenth the size of the latest full <b>Egghead</b>), this isn&#039;t a huge game but should be good for a Christmas giggle or two. Have you <i>seen</i> what they have lined up for the telly this year, there&#039;s the Doctor Who special and not much else!!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 20 Dec 2007 16:26:00 GMT</pubDate>
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<title>[ C64 ] Diagonal Ball released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1089</link>
<description><![CDATA[Charles &quot;Iceout&quot; Grey has released the complete version of his game <b>Diagonal Ball</b>, a sort of <b>Breakout</b> where, rather than using a bat, the player has a more direct control over the movement of the ball. The preview was released in September of this year, but the complete version includes an in-game pause mode, fifteen levels, selectable speed and, according to Grey himself, improved gameplay.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 20 Dec 2007 15:41:00 GMT</pubDate>
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<title>[ Spectrum ] Skyway released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1088</link>
<description><![CDATA[This doesn&#039;t <i>strictly</i> come under the auspices of <b>Oldschool Gaming</b> because it isn&#039;t a completed game as such, but certainly worthy of comment; <b>Skyway</b> was, originally, being developed as a new Wally Week game by freelancer Chris Smith and then converted into a space-bound action game when Mikrogen folded and the Wally character rights were no longer available. In this spacey form it bears quite a resemblance to Raffaele Cecco&#039;s <b>Exolon</b> and was offered to Hewson who were interested, but would have required changes so that it looked different to their existing title.<br><br>There are two levels based on the Earth and then the moon, some very appealing graphics and a series of reaction-based sub-games in there and, although it&#039;s not clear from what Chris says on his website as to how complete a package it is, <b>Skyway</b> still warrants some attention.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 10 Dec 2007 09:33:00 GMT</pubDate>
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<title>[ Spectrum ] On Reflection released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1087</link>
<description><![CDATA[Lee Tonks has just released <b>On Reflection</b>, a labour of love that takes the form of a text adventure for the 128K Spectrum. Lee&#039;s site describes the game as a &quot;mild sci-fi thing (with naught a goblin or a wizard in sight) pitched at the average/bi/curious adventure player who likes to enjoy his adventures rather than fight them. That means it understands a small(ish) vocabulary, has a map which makes sense, doesn&#039;t feature &#039;mazes&#039;, has very few &#039;death&#039; situations, and is populated with logical puzzles which are perfectly possible to figure out with the information given&quot;. All in all, <b>On Reflection</b> sounds very well-rounded and all of that that attention to detail will hopefully make taking a more detailed look worthwhile.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 07 Dec 2007 11:21:00 GMT</pubDate>
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<title>[ Spectrum ] Wizard of Wor released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1086</link>
<description><![CDATA[Midway&#039;s arcade classic from 1980 comes to the Spectrum, Weird Science Software have converted <b>Wizard Of War</b> and are claiming that they&#039;ve retained the original gameplay and, considering their previous conversions we&#039;ve no reason to doubt that claim; it certainly <i>looks</i> the part, being very close to the original game graphically. And as with previous Weird Science Software titles, there is a free download to be grabbed from their site and a full cassette-based release with colour inlay can be pre-ordered from them; so no chance of the order turning up for a Chrimble prezzie, but you can at least enjoy the game itself whilst waiting for the parcel to arrive!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 07 Dec 2007 09:35:00 GMT</pubDate>
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<title>[ MSX ] Bag Man released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1085</link>
<description><![CDATA[A new release for the MSXdev &#039;07 competition is <b>Bag Man</b> by Andrea Gasparrini, a platform-based romp for the MSX1 series of computers. Help the little convict... well, he might not be a convict but, since there isn&#039;t a storyline given on the site we&#039;re going to make our own plot up here at <b>Oldschool Gaming</b> and it&#039;s going to involve this convict breaking out of jail and digging up the proceeds of the heist he was sent to the Big House for. He doesn&#039;t have very long before the rozzers manage to follow his trail, so all of the bags of swag have to be hauled up from the depths and dumped into a wheelbarrow before the timer runs out. Well okay, that&#039;s a terrible plot but it does sum the gameplay up!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 04 Dec 2007 01:24:00 GMT</pubDate>
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<title>[ Spectrum ] Isotopia released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1084</link>
<description><![CDATA[Another day, <i>another</i> 128K Spectrum game! This time the developers are Octocom and <b>Isotopia</b> itself is a fairly complex-looking puzzler with an atomic theme. The official page for the game on Octocom&#039;s website is boasting of AY music, 90K of code and data and a hundred levels and, judging by the screenshots, it&#039;s pretty good looking too! The in-game text is Spanish as is the website, but a <a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.octocom.es%2Fjuego05.html&langpair=es%7Cen&hl=en&ie=UTF8" target="iso_trans">quick translation</a> of the latter courtesy of Google explains how to play the game.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 03 Dec 2007 02:16:00 GMT</pubDate>
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<title>[ Atari 8-bit ] JSW 2007 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1083</link>
<description><![CDATA[Following on from his port and modification of <b>Jetpac</b> in September, Krzysztof &quot;XXL&quot; Dudek has just released <b>Jet Set Willy 2007</b>. As the name may suggest, this is a conversion of Matthew Smith&#039;s influential Spectrum platformer and Dudek has again taken the original code and translated it for the Atari and then combined with the Rob Hubbard soundtrack that was the only saving grace in the otherwise terrible official Atari 8-bit conversion done by Tynesoft. So the Atari now has a <i>decent</i> port of <b>JSW</b>.<br><br><i>Updated 05/12/2007 - there is a slight revision that adds far more colour during play, each room now has a different overall hue and there are spot colours to highlight collectable objects.</i>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 02 Dec 2007 13:20:13 GMT</pubDate>
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<title>[ Spectrum ] Egghead 5 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1082</link>
<description><![CDATA[The prolific Jonathan Cauldwell has just released the fifth (count &#039;em!) in his ongoing <b>Egghead</b> saga, this time entitled <b>Egghead Round the Med</b>, released to coincide with the rotund one&#039;s eighteenth birthday (Egghead that is, not Cauldwell). Once again the ellipsoidal adventurer (do you know how difficult it is to think of new ways to describe an egg-shaped character?!) embarks on a platforming adventure, this time because his friends have got rat-arsed during a Mediterranean cruise and need to be found within the massive 140 screens and returned to the yacht. And since it&#039;s such a whopper, <b>Egghead Round the Med</b> needs a 128K Spectrum to run!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 01 Dec 2007 01:15:00 GMT</pubDate>
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<title>[ Spectrum ] X-Melody released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1081</link>
<description><![CDATA[Originally dated 2004 but only just released, <b>X-Melody</b> is a "Name That Tune" style music game with a gameshow look to the graphics for TR-DOS-enabled Spectrums and emulators supporting TRD files. Whilst it looks and sounds very impressive, because the majority of in-game text is Russian and most of the tunes are localised as well, it&#039;s somewhat difficult to play!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 30 Nov 2007 11:55:00 GMT</pubDate>
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<title>[ CPC ] Magical Drop released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1080</link>
<description><![CDATA[Goodness, the CPC really is doing well for new games right now! Yes indeed, here&#039;s <i>another</i> new title for everyone with a CPC to add to their collections; <b>Magical Drop</b> is a conversion of the Data East character-driven puzzler series of the same name, which means that CPC owners can enjoy having their screens filled with bubbles, reorganising them to make sets with matching colours or creating chains out of those sets to make them disappear faster whilst having the whole package bundled up neatly within some Anime cuteness. Sounds <i>delightful</i>, doesn&#039;t it!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 27 Nov 2007 22:20:00 GMT</pubDate>
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<title>[ CPC ] Star Sabre released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1079</link>
<description><![CDATA[Ever since the one level preview was released a little while ago, most of the <b>Oldschool Gaming</b> team has, along with a lot of the CPC community, been eagerly awaiting the arrival of Paul Kooistra&#039;s rather snazzy-looking <b>Star Sabre</b>. It&#039;s been lined up for tape release through Cronosoft, but the author has just made the full game available as a disk image as well so that everyone can download and play this piece of splendid-looking shooty action right now and we&#039;re gearing up to do some space-bound damage here at <b>OSG Towers</b> in the very near future. The news source link is directly into the forums at <a href="http://www.cpczone.net/">CPC Zone</a> where the download can be found.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 15 Nov 2007 01:23:00 GMT</pubDate>
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<title>[ Spectrum ] WorldBar released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1078</link>
<description><![CDATA[<b>WorldBar</b> was originally released for the Minigame competition, but an enhanced version featuring AI that adds a computer opponent to a title that was previously only for multiple players has just been completed and released by author Johan "Dr. Beep" Koelman. Based on the board game <b>Cafe International</b>, the players have to seat patrons of the titular cafe together by nationality whilst maintaining a balance of male and female customers... and yes, a dry description like that probably doesn&#039;t do it even the <i>slightest</i> justice, but essentially it&#039;s a puzzler for multiple players, human or rubber-keyed.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 15 Nov 2007 01:20:00 GMT</pubDate>
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<title>[ Atari 8-bit ] More ABBUC releases</title>
<link>http://www.oldschool-gaming.com/news.php?art=1077</link>
<description><![CDATA[We&#039;ve previously posted news of the entries that took the honours for this years&#039; ABBUC programming competition, but there are now downloads for <i>everything</i> released available courtesy of Atari Online; so you can all indulge in some platforming in the form of <b>Game Harry</b>, drive your friends to distraction playing the improved Gold Edition of <b>Speed Up</b> together or, courtesy of <b>Eckn</b>, a load of puzzle action can be had as well<br><br>Of particular note is the game that took the third place; surrounded by a pack of very respectable-looking action games was <b>MULE Wars</b>, an ambitious attempt to create a sequel for Danielle Berry&#039;s seminal multi-player commerce simulator <b>MULE</b>, with improved graphics and sound, up to seven players competing against each other and extra features that build on an already well thought of game. So this should be <i>very</i> interesting when the <b>Oldschool Gaming</b> team get hold of it!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 10 Nov 2007 20:21:30 GMT</pubDate>
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<title>[ MSX ] Mr. Mole released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1076</link>
<description><![CDATA[Nerlaska Studio, the winners of the 2006 MSX&#039;dev competition with their RPG <b>Monster Hunter</b>, have returned to the grindstone for the 2007 installment with something very different; although the screenshots make it look like an action puzzler, <b>Mr. Mole</b> is in fact a <b>Breakout</b>-style game that replaces the bat with the aforementioned, titular mammal with a propensity towards tunneling. There&#039;s a link for download on the status page for the current competition.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 05 Nov 2007 11:05:00 GMT</pubDate>
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<title>[ OSG Site ] Cue the fireworks</title>
<link>http://www.oldschool-gaming.com/news.php?art=1075</link>
<description><![CDATA[Just a likkle update this month, we&#039;ve only got the one review for you all, as <a href="view_review.php?rev=c64_tanks_3000">Tanks 3000</a> on the C64 is driven out onto the wasteland behind <b>Oldschool Gaming Towers</b> and put through it&#039;s paces by our trained professionals. We won&#039;t say what our professionals are trained at though, because that would spoil the illusion somewhat.<br><br>Please note that there <i>won&#039;t</i> be an update to <b>Oldschool Gaming</b> at the start of December or January, instead the two are being wrapped up together to make the <b>OSG Christmas Special</b>, with the update appearing at some point during December 24th; there should be more reviews than usual and, time allowing, a few new additions to the site itself as well. Don&#039;t worry though, the <b>OSG</b> news will continue to update as and when we get information about new releases so keep popping by for news or following our <a href="index.xml">RSS feed</a>!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 01 Nov 2007 11:05:00 GMT</pubDate>
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<title>[ Spectrum ] Astro 2008 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1074</link>
<description><![CDATA[Good grief! How many games will we be seeing for 8-bits during the run up to the festive season? This latest addition to the rapidly growing list is for the Spectrum, <b>Astro 2008</b> by Canadul is a space-bound bit of platforming and not a little puzzle action newly arrived from Spain. Yes, that does mean that all of the in-game messages are in Spanish, but lets face it we&#039;re all used to that from the various Dinamic titles of old so everybody <i>knows</i> that &quot;juego&quot; means start the game and &quot;teclado&quot; is keyboard control because it&#039;s usually next to the joystick option - so off you go, then!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 30 Oct 2007 01:23:00 GMT</pubDate>
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<title>[ Atari 8-bit ] Crownland released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1073</link>
<description><![CDATA[More gaming goodness for the Atari 8-bit, it&#039;s done <i>incredibly</i> well for releases of late hasn&#039;t it! And this time the release is something that Atari fans have been getting excited about for quite a while, the release of <b>Crownland</b>, a platformer that has been around in demo form for quite a while and quite rightly generated a stir due to the very high standard of the visuals - this version wedges everything into a single 128K load and tunes the control system to make it, at least at first glance, feel pretty decent to play too.<br><br>At the time of writing, the game hasn&#039;t been addded to the LaResistance website but there is a direct download available <a href="http://www.laresistance.pigwa.net/crownland.zip">from here</a> so you can all get on with playing the thing.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 30 Oct 2007 00:08:45 GMT</pubDate>
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<title>[ Atari 8-bit ] Yoomp! released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1072</link>
<description><![CDATA[Released to ABBUC subscribers as part of their 2007 programming competition, <b>Yoomp!</b> is apparently also a firm favourite to take the gold. It&#039;s essentially a version of Shaun Southern&#039;s classic <b>Trailblazer</b>, except that rather than have the playfield as the ground the Atari boffins behind <b>Yoomp!</b> have wrapped it around the inside of a tube! The player controls a ball which bounces up and down (which are, of course, relative as it&#039;s rotated around the tube) and the objective is to stay on the plain checkerboard areas since the other squares have different effects and the holes... well, they&#039;re holes so you fall out!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 28 Oct 2007 12:10:00 GMT</pubDate>
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<title>[ Spectrum ] BeTiled released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1071</link>
<description><![CDATA[Less than a month on from the release of <b>Phantomasa 2</b>, Computer EmuZone Game Studio have just finished beavering away on another Spectrum release! This time it&#039;s <b>BeTiled</b>, a no-nonsense puzzler based on the <b>Bejeweled</b> format; swap groups of objects around to make sets in order to remove them from the play field. Where this looks to score well is the graphics though, it really looks the business and even offers different sets of tiles to play with. As always, it&#039;s available from the CEZ GS website (along with a storyline with an... erm, interesting English translation) and that has been linked to below.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 13 Oct 2007 12:00:48 GMT</pubDate>
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<title>[ Spectrum ] Slavemaker released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1070</link>
<description><![CDATA[Well, it&#039;s certainly something we never expected to be adding to the news at <b>Oldschool Gaming</b> but... this is a hentai game for the Spectrum! From the translation that Google provides of the Russian site Speccy Live (see the news source link below), this is based on the <b>Princess Maker</b> series of bishoujo games by Japanese developers Gainax; what that basically means is that the game is pretty much like a choose your own adventure book but with strong erotic overtones.<br><br>In fact, those unfamiliar with H games in general (even a casual acquaintance through sites like Something Awful) should probably be aware that the content is invariably at the darker end of the adult spectrum and gamers of a more sensitive disposition are probably best advised to steer clear of <b>Slavemaker</b>. For the braver (or possibly more foolhardy) gamers who are interested, have a look at Speccy Live&#039;s news and you should be able to find a download; it&#039;s in Russian and needs a TR-DOS equipped virtual Spectrum to play by the way.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 4 Oct 2007 21:53:48 GMT</pubDate>
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<title>[ VIC ] Ghost released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1069</link>
<description><![CDATA[Developed and released in time for Halloween in the U.S.A. (which was a surprise in itself since I didn&#039;t realise there were different dates for it), <b>Ghost</b> by Jeff20 (of Denial website, forum and wiki fame) is the sequel to his <b>Zombie Yard</b> from 2006 and a simple arena-based action game; every night a horde of zombies that haunt the local graveyard rise from their graves and feed on the living. You&#039;re sworn to protecting your village and it&#039;s people and, to this end, must run around, avoiding the zombies and only attacking when they are at their most weakened... this being when they&#039;re using psychic attacks to feed on your life force.<br><br>For more information and a download of the game itself for the unexpanded VIC, have a look at the <b>Denial</b> forum and the &quot;Games&quot; area in particular.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 4 Oct 2007 21:45:20 GMT</pubDate>
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<title>[ OSG Site ] Here comes the rain again</title>
<link>http://www.oldschool-gaming.com/news.php?art=1068</link>
<description><![CDATA[Well, the winter months are approaching and the early nights are drawing in... and people are starting to look to their computers for entertainment. And, after all the fun that can be had juggling their peripherals (as it were), they <i>might</i> even look at the new games released too! So we&#039;ve got another four reviews added, so these theoretical people can make an even more informed decision as to which new titles they want to play!<br><br>So without further ado, <b>Oldschool Gaming</b> present their C64 reviews of both <a href="view_review.php?rev=c64_kikstart_c16">Kikstart C16</a> and <a href="view_review.php?rev=c64_racked_off">Racked Off</a>, as well as <a href="view_review.php?rev=spec_existenz">Existenz</a> and <a href="view_review.php?rev=spec_zblast_sd">zBlast SD+</a> added for the Spectrum!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 1 Oct 2007 20:04:45 GMT</pubDate>
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<title>[ Atari 8-bit ] Jetboy released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1067</link>
<description><![CDATA[Released yesterday for the Atari 8-bit series, XXL&#039;s <b>Jetboy</b> is an enhanced port of Ultimate&#039;s classic shoot &#039;em up <b>Jetpac</b> from the Spectrum based on the original code. The changes that were made during conversion include the introduction of various new graphical details, a very nice soundtrack by Miker with some nice in-game sound effects, and, more importantly, a couple of modifications to the <b>Jetpac</b> game mechanic, in particular the addition of laser power and air gauges. Would-be jet propelled heroes can <a href="http://atari.pl/jetboy.obx" target="_jetboy">grab it here</a> and start assembling rockets.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 30 Sep 2007 12:04:00 GMT</pubDate>
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<title>[ C64 ] Redrunner released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1066</link>
<description><![CDATA[Aleksi Eeben&#039;s <b>Redrunner</b> is, like it&#039;s forerunner <b>Greenrunner</b>, an all-out arena shooter with more than a few overtones of Jeff Minter and Eugene Jarvis to the design; all in all, these influences are Good Things and certainly not something we&#039;d ever complain about here at <b>OSG</b>. And, along with improvements to the game engine itself from the original, the in-game speech samples this time are courtesy of Antti Hukkanen, no less than the voice-over artist behind the trailer to the sci-fi parody Star Wreck! Well, we were quite impressed...]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 24 Sep 2007 13:34:00 GMT</pubDate>
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<title>[ Spectrum ] Phantomasa 2 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1065</link>
<description><![CDATA[Yet another new Spectrum game has been released by the rather prolific Computer EmuZone Games Studio; <b>Phantomasa 2 in the Land of the Grunge Wizards</b> is the slightly verbosely-titled new installment in their Phantomasa series. Flick screen platform lovers will be well catered for since, although comes in two flavours for 48K and 128K Spectrums and these versions are different, they will both run on <i>either</i> machine with the 128K version merely losing the soundtrack when working on a 48K Spectrum!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 20 Sep 2007 11:15:00 GMT</pubDate>
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<title>[ OSG Site ] The size of that thing...!</title>
<link>http://www.oldschool-gaming.com/news.php?art=1064</link>
<description><![CDATA[It&#039;s time for a <i>bumper <b>Oldschool Gaming</b> update</i> for September! We&#039;ve got no less than six reviews this time; Atari 8-bit owning <b>Bomberman</b> fans can get blown to smithereens with <a href="view_review.php?rev=atari8_dynablaster">Dynablaster</a>, <a href="view_review.php?rev=vic_frogger_07">Frogger &#039;07</a> for the expanded VIC 20 offers any would-be aquatic creatures a chance to find out why frogs are terrible pedestrians and anyone who fancies stepping into the shoes of a courageous, Fedora-clad explorer with a fear of snakes can go tomb raiding <i>[ahem...]</i> with a C64 and <a href="view_review.php?rev=c64_joe_gunn">Joe Gunn</a>. Spectrum gamers can either be molested by the living dead in <a href="view_review.php?rev=spec_pamela">Pamela The Zombie Hunter</a> or killer GM sausages courtesy of <a href="view_review.php?rev=spec_big_baps">Big Baps</a> and on the remakes front it&#039;s time to blast off for Jupiter and it&#039;s moon in <a href="view_review.php?rev=retro_io_remake">Io - The Remake</a>.<br /><br />The site itself has also had a make-over on the features front; regular visitors will hopefully have noticed that we now have an &quot;All&quot; option in the formats menu which gives a complete list of everything reviewed on <b>OSG</b>, but we <i>also</i> have sorting options to view the review lists in the order they were added to the site (with the latest additions first) or alphabetically and everything is now divided into pages with ten items apiece to make them easier to read and, continuing the ease of use theme, <b>OSG</b>&#039;s news is now available via an <a href="index.xml">RSS feed</a>. To paraphrase London Tipton, &quot;yay us!&quot;<br /><br />Finally, we were all surprised and saddened to hear of the death of our friend <b>Robert Witvoet</b> (Sir Kidd) on the 12th of August 2007. Robert was a long-time supporter of the site and a regular fixture of our IRC channel and we felt it only fitting that this update be dedicated to his memory. Rest in peace, Robert.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 1 Sep 2007 01:23:45 GMT</pubDate>
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<title>[ Various ] RGCD Issue 3 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1063</link>
<description><![CDATA[The third issue of the excellent CD-based retro magazine <b>RGCD</b> was officially released at the weekend during the <a href="http://www.retronorth.co.uk/" target="_retronorth">Retro North</a> event in Glossop and now that poor James has recovered from the weekend (and a good time seems to have been had by all!) it&#039;s possible to download the ISO from the official website to read it for yourselves! With over twenty five reviews of games for a myriad of formats (along with the files themselves and any emulators required included in the &quot;full fat&quot; version), several previews and the first part of a series called &quot;Llamasoft: The Dromedary Years&quot; to boot, it&#039;ll be well worth the download!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 27 Aug 2007 20:47:32 GMT</pubDate>
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<title>[ C64 ] Kikstart C16 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1062</link>
<description><![CDATA[C64-owning fans of Shaun Southern&#039;s <b>Kikstart</b> series are probably aware that there were two versions of the game that the C64 didn&#039;t receive; <b>Kikstart 128</b>,which was converted to run in 2003, and <b>Kikstart C16</b>. And now a direct port of the Commodore 16 code that has then been modified to play on the machine&#039;s older brother.<br /><br /><b>Kikstart C16</b> was released today at <a href="http://www.retronorth.co.uk/" target="_retro_north">Retro North</a> (courtesy of the RGCD team). We&#039;ll be giving it the once over for review pretty soon of course, but in the meantime it can be downloaded from the Cosine website and RGCD&#039;s review will appear when issue three is released onto the web in the next couple of days.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 25 Aug 2007 13:09:21 GMT</pubDate>
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<title>[ Retro ] Reaxion GBA released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1061</link>
<description><![CDATA[Although the release of a Gameboy Advance title would&#039;t usually warrant a mention on <b>Oldschool Gaming</b>, this one is a little different since it&#039;s a remake of an 8-bit game and was produced by a couple of the <b>OSG</b> team; <b>Reaxion GBA</b> does exactly what it says on the tin, it&#039;s a conversion of the C64 game to the GBA. All of the programming was done by Christian and the graphics are by myself and it&#039;s still the same frustrating but fun game but has some cool new features like a level selection system that allows you to begin play at the last level reached and highscore saving to the cartridge.<br /><br />The full release version (as opposed to the party release, which competed at Buenzli 16 over the weekend and got second place) will also be available soon as a free download and via the <a href="http://www.rgcd.co.uk/shop/" target="_rgcd">RGCD Shop</a> as an actual cartridge too!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 20 Aug 2007 11:25:05 GMT</pubDate>
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<title>[ Plus/4 ] Get It released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1060</link>
<description><![CDATA[Crumbs, yet <i>another</i> game released during the summer months, what is the world coming to? Anyway, <b>Get It</b> is a quite simple but nicely presented single-screen action game from Assassins and The Legion Of Doom. You have to guide your slightly bizarrely disembodied face around a nicely-drawn dungeon in order to collect the key to the exit whilst all the time avoiding the roaming skulls and other dungeon-based nasties such as portcullises (is that a word?) and stone blocks as they patrol. Of course, if we were into cheap puns here at <b>Oldschool Gaming</b>, we&#039;d probably be saying something cheesy like &quot;so why don&#039;t you go and <i>Get It</i> now?&quot; But we&#039;re not. Honest...]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 19 Aug 2007 01:16:55 GMT</pubDate>
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<title>[ C64 ] Racked Off released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1059</link>
<description><![CDATA[Seems to be quite a busy month for C64 releases (unusual considering it&#039;s the height of summer and actually <i>sunny</i> in the U.K. at the moment, maybe that&#039;s just here?) Richard Bayliss has just released another new title, this time it&#039;s called <b>Racked Off</b> and, despite sounding like it should be an Australian soap opera simulator, it&#039;s actually a single screen action game with a bit of colour about the place and some reasonable music. Should be interesting to see what the review team make of this one!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 12 Aug 2007 16:56:17 GMT</pubDate>
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<title>[ VIC ] Frogger &#039;07 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1058</link>
<description><![CDATA[As the name <i>probably</i> suggests, <b>Frogger &#039;07</b> is a version of arcade classic <b>Frogger</b> released in... wait for it, 2007! This is unusual for VIC 20 releases in that it requires an expanded memory to run, but an initial play indicates that it&#039;s a <i>very</i> good conversion; features like the alligators and assorted collectable bonuses appear to be present and even a good rendition of the sound and music has been wedged in! Check out the Denial message board, in particular the &quot;Games&quot; forum and there&#039;s an announcement thread with a download link.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 09 Aug 2007 23:20:00 GMT</pubDate>
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<title>[ OSG Site ] Feeling hot, hot, hot!</title>
<link>http://www.oldschool-gaming.com/news.php?art=1057</link>
<description><![CDATA[After a relatively busy June, things have been a tad quiet here at <b>Oldschool Gaming</b> towers, something to do with it being summer and a large contingent of the team being genetically incapable of saying no to the offer of a party, barbecue, alcohol or a combination thereof. Still, after some threatening comments on IRC from yours truly, we did get a couple of reviews finished for our adoring fan, so there is <a href="view_review.php?rev=spec_phibian">Phibian</a> on the Spectrum for those who like roads, frogs and so forth and if your tastes are a little more... mature, you can dress up as a French maid and grab and Atari VCS joystick in order to play <a href="view_review.php?rev=2600_elevators_amiss">Elevators Amiss</a>... or not as the case may be. <i>[Ahem]</i>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 04 Aug 2007 12:34:56 GMT</pubDate>
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<title>[ C64 ] Joe Gunn released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1056</link>
<description><![CDATA[Time for a bit more archaeological platforming action; <b>Joe Gunn</b> looks, at least at a first glance, a little like the Core classic <b>Rick Dangerous</b> but a quick play reveals a much more involved system including searching options and object use. So thrills, spills and a bit of thought and puzzle solving for good measure, looks like a great first production from author Georg Rottensteiner and we&#039;ll try to get it reviewed soon!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 04 Aug 2007 12:34:56 GMT</pubDate>
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<title>[ Atari 8-bit ] Gangsters released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1055</link>
<description><![CDATA[Originally abandoned in 2003, <b>Gangsters</b> has recently been completed and released. It&#039;s a chance to take part in one of those cop style shooting galleries that we see in movies like <b>Magnum Force</b>, although without all the running around later in the movie or David Soul. The cardboard cut-outs troop onto screen, turn around and you have to shoot the baddies with your cross-hair whilst avoid killing innocent civilians and if you have a lightgun, you can use that as your weapon of choice. So... do you feel lucky, <i>punk?</i>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 31 Jul 2007 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Here come the drums</title>
<link>http://www.oldschool-gaming.com/news.php?art=1054</link>
<description><![CDATA[Time for the July update and we&#039;ve got a mixture of game reviews and articles to bring you; on the review front there are two C64 titles, a look at <a href="view_review.php?rev=c64_grid_zone_remix">Grid Zone Remix</a> from Cronosoft and <a href="view_review.php?rev=c64_stash_blasta">Stash Blasta</a> which fans of a certain sci-fi show might find eerily familiar!<br /><br />And on top of those, there was also some time found to get the articles section of the site updated too, so <b>OSG</b> would like to present a piece on recent games that push the boundaries of their platforms called <a href="view_article.php?art=pushed_to_the_edge">Pushed To The Edge</a> by our very own Frank and some words for <a href="view_article.php?art=idea_peddlers">Non-Programming Idea Peddlers</a> by Bob Montgomery, a guide to those who have game designs they want to share with programmers. There&#039;s also the <a href="view_article.php?art=c64_hex_files_9">ninth part</a> of our C64 programming course <a href="c64_hex_files.php">The Hex Files</a> and, last but not least, <a href="view_article.php?art=map_compression">Map Compression</a> piece has been overhauled and, hopefully, is more readable for it!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 01 Jul 2007 12:34:56 GMT</pubDate>
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<title>[ Various ] RGCD Issue 2 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1053</link>
<description><![CDATA[The second issue of the rather snazzy CD-based disk magazine <b>RGCD</b> has been released; for those who haven&#039;t come across this publication before, it has a similar remit to <b>Oldschool Gaming</b> in that it covers new games for older hardware. Where it <i>differs</i> is the distribution method, the magazine is released as an ISO that can be downloaded and burnt out to a CD for easy reading and, if the &quot;full fat&quot; edition is selected, the games themselves and, where appropriate, emulators are available to install and use as well so it&#039;s a ready-made package of gaming goodness!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 22 Jun 2007 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Exploring bricks with lasers</title>
<link>http://www.oldschool-gaming.com/news.php?art=1052</link>
<description><![CDATA[Well, it&#039;s a day over that previously promised once-monthly update but we&#039;re here now and sure that everyone can forgive us, right...? And even if they can&#039;t, there are bright and shiny new reviews to read that might distract them, in particular we have write-ups of the <b>Arkanoid</b>-inspired <a href="view_review.php?rev=spec_ragnablock">Ragnablok</a> proving very entertaining for the Spectrum, some a-maze-ing (did you see what we did there?) exploration action to be found on the Plus/4 in the form of <a href="view_review.php?rev=plus4_find_awa">Find Another Way Again</a> and our monthly puzzle game &quot;fix&quot; comes in the rather spiffy form of <a href="view_review.php?rev=atari8_laser_blaster">Laser Blaster</a> for the Atari 8-bits.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 02 Jun 2007 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] Cannon Bubble released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1051</link>
<description><![CDATA[Another treat for Spectrum gamers from Computer EmuZone Games Studio; <b>Cannon Bubble</b> is a 128K-only version of the Taito classic <b>Bust A Move</b> with one or two player options, very colourful cartoon styling and an added pirate theme! Considering the high standard of their previous releases such as <a href="view_review.php?rev=spec_ragnablock">Ragnablok</a>, we&#039;re looking forward to putting this one through it&#039;s paces.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 01 Jun 2007 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Where were we? Barcelona!</title>
<link>http://www.oldschool-gaming.com/news.php?art=1050</link>
<description><![CDATA[Yes, it&#039;s that time again and we have four new reviews to amuse, entertain and inform you this time; we&#039;ve got puzzling in the form of <a href="view_review.php?rev=msx_griels_quest">Griel&#039;s Quest for the Sangraal</a> on the MSX, <a href="view_review.php?rev=plus4_simple_puzzle">Simple Puzzle Game</a> for the Plus/4 and <a href="view_review.php?rev=atari8_hexxagon_xe">Hexxagon XE</a> for the Atari 8-bit and action in the form of <a href="view_review.php?rev=atari8_ms_bulimia">Ms Bulimia</a>, again for the Atari 8-bit and the almost epic <a href="view_review.php?rev=spec_gamex">GameX</a> for the Spectrum.<br /><br />Another year has passed for <b>Oldschool Gaming</b> and things have been very slow-moving for the last six months - but there has been an injection of adrenalin to the heart of <b>OSG</b> (is that a good idea...?), the web server was upgraded a little to allow for future plans and possibly the return of the forums, the site design has been regenerated (hence the slightly truncated reference in the news header if anyone noticed it) and things have been generally given a hearty shove in what we&#039;re hoping is the right direction! So welcome <i>back</i> to <b>Oldschool Gaming</b>.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 01 May 2007 12:34:56 GMT</pubDate>
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<title>[ MSX ] MSXDev&#039;07 competition launched</title>
<link>http://www.oldschool-gaming.com/news.php?art=1049</link>
<description><![CDATA[Another year and another MSXDev competition and, hopefully, will produce as many excellent MSX games as the previous installments did; certainly some of the previous contenders were what we&#039;d consider commercial quality, even to the point where <b>Universe: Unknown</b> (released in 2005) looked a little like the long-lost brother of Konami&#039;s <b>Gradius 2</b>!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 21 Apr 2007 12:34:56 GMT</pubDate>
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<title>[ Atari 8-bit ] Mind Blast released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1048</link>
<description><![CDATA[The hyper-productive Fandal has recently been through the pains of childbirth, this time the little sprog he&#039;s spawned is called <b>Mind Blast</b>, a <i>very</i> colourful implementation of the classic &quot;shuffle the colours&quot; kind of puzzler that is probably one of the most attractive Atari 8-bit games we&#039;ve seen to date! Both father and child are said to be doing fine, cigar anyone...?]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 02 Apr 2007 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] Return of a hex hero!</title>
<link>http://www.oldschool-gaming.com/news.php?art=1047</link>
<description><![CDATA[Okay, <i>possibly</i> over the top as headings go but it&#039;s pretty much the case; Speccy supremo Jonathan &quot;Joffa&quot; Smith, Ocean staffer and programmer of <b>Cobra</b> and <b>Terra Cresta</b> amongst others (as well as appearing in Commercial Breaks, pretending to sell <b>Pud Pud</b> to David Ward) has started work on a <i>new</i> Spectrum game for Cronosoft! We look forward to playing it and, considering Joffa&#039;s track record, being rather nice about it soon.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 30 Mar 2007 12:34:56 GMT</pubDate>
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<title>[ Various ] New Cronosoft titles</title>
<link>http://www.oldschool-gaming.com/news.php?art=1046</link>
<description><![CDATA[There have been several Cronosoft releases; Spectrum users can rejoice because not only has Jonathan Cauldwell worked his magic <i>again</i> to produce <b>Izzy Wizzy</b> for the rubber-keyed wonder, but CPC roll-around puzzler <b>Iron Sphere</b> has now been ported to Sir Clive&#039;s box of tricks as well. What&#039;s more, the rather spiffy <b>Stranded</b> (which has a sequel in the works) is now available for Spectrum, CPC <i>and</i> C64 and James McKay has revealed himself to be slightly <i>less</i> than sane by producing the first new Dragon 32/64 and Tandy TRS-80 game in we forget how many years, a <b>Gauntlet</b>-inspired dungeon crawl called <b>Glove</b>. Geddit? Gauntlet, glove...? Oh, please y&#039;selves.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 02 Feb 2007 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] Ragnablock released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1045</link>
<description><![CDATA[Your starship, the Ragna 3, is flung through space by a wormhole into a galaxy populated with prison areas and asteroids; escape from the former by destroying the walls (in classic <b>Arkanoid</b> style) and survive the latter by blasting the space rocks and then the guardians. Welcome to the universe of <b>Ragnablock</b>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 10 Aug 2006 12:34:56 GMT</pubDate>
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<title>[ Atari 8-bit ] Klony released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1044</link>
<description><![CDATA[Another release for the Atari 8-bit in the form of <b>Klony</b>, a turn-based strategic puzzle game for one or two players that features some very nicely detailed high res graphics and an unusual game mechanic involving cloning or moving your pieces around the play grid. No homepage link for this one yet, but hopefully we can locate one soon!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 10 Aug 2006 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] New reviews added</title>
<link>http://www.oldschool-gaming.com/news.php?art=1043</link>
<description><![CDATA[That&#039;s right, we&#039;ve added some new reviews, an amazing five (well, it&#039;s amazing for us) starting with <a href="view_review.php?rev=retro_omega">Omega</a>, a Windows-based remake of the C64 classic <b>Delta</b> from Smila. On the Atari 8-bit machines we&#039;ve got another clone of the venerable <a href="view_review.php?rev=atari8_getris">Tetris</a> in the form of Mad Team&#039;s <b>Getris</b> and <b>Columns</b> fans might want to try <a href="view_review.php?rev=vic_vicolumn">ViColumn</a> from Cosine on the VIC 20. Finally, the Spectrum review page gains <a href="view_review.php?rev=spec_egghead_4">Egghead 4 - Egghead Entertains</a> (screenshot to the right) from the inimitable Jonathan Cauldwell as well as the long-overdue look at Weird Science Software&#039;s <a href="view_review.php?rev=spec_ghost_castles">Ghost Castles</a>.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 09 Aug 2006 12:34:56 GMT</pubDate>
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<title>[ C64 ] Advanced Space Battle released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1042</link>
<description><![CDATA[Protovision&#039;s long-awaited <b>Advanced Space Battle</b> has now been released and is available to buy for 20 euros from their website (and there&#039;s a download of the game&#039;s predecessor, <b>Space Battle Deluxe</b>, available to download that gives an idea of how the game plays) It&#039;s a turn-based strategy game for one to four players and, whilst we haven&#039;t actually played it at <b>Oldschool Gaming</b> yet, it looks rather pretty from the screen shots.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 23 Apr 2006 12:34:56 GMT</pubDate>
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<title>[ MSX ] MSXDev&#039;06 competition launched</title>
<link>http://www.oldschool-gaming.com/news.php?art=1041</link>
<description><![CDATA[Sorry we&#039;re a week or so late on this one, but this year&#039;s MSXDev&#039;06 has started; the source of a good number of recent, quality MSX releases (including a couple reviewed here at <b>Oldschool Gaming</b>, the torch has been passed from the competition&#039;s founder Eduardo Robsy to a new MSXDev team and with two games already added to the site within a mere five days of launch this looks like being a busy competiton!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 23 Apr 2006 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] Egghead 4 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1040</link>
<description><![CDATA[Yes, the little... erm, ovoid is back for a fourth outing of platform hopping fun; having safely returned from space, <a href="view_review.php?rev=spec_egghead_4">Egghead&#039;s</a> next challenge is probably his most difficult to date; he has to cook a meal for a lady friend... and that&#039;s <i>always</i> harder than going into space!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 22 Apr 2006 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Two new reviews and an article added</title>
<link>http://www.oldschool-gaming.com/news.php?art=1039</link>
<description><![CDATA[Yes, it&#039;s time for another update; this time there are two new reviews for <a href="view_review.php?rev=c64_sasss">Slarti And Stash Space Saga</a> on the C64 and <a href="view_review.php?rev=plus4_quadrillion">Quadrillion</a> for the Plus/4, a small revision to the <a href="c64_hex_files.php">Hex Files</a> part 8 to add in what was originally part 9&#039;s content (since both were small articles originally) and a little piece to celebrate <b>Oldschool Gaming</b>&#039;s first two years and think about the future.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 11 Mar 2006 12:34:56 GMT</pubDate>
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<title>[ C64 ] The Castle Of Madness released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1038</link>
<description><![CDATA[A surprise release, <b>Castle Of Madness</b> is, at first glance until we review it properly, a role-playing dungeon crawl of a game that bears at least some similarity in styling to the <b>Bard&#039;s Tale</b> titles. All the elements are there, tyranical despots to overthrow, beautiful maidens who need rescuing and a hero to brave the unspeakable terrors of the castle.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 11 Mar 2006 12:34:56 GMT</pubDate>
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<title>[ Atari 8-bit ] Getris released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1037</link>
<description><![CDATA[The Atari really is doing well for new releases lately; along with <b>Joe&#039;s Adventure</b> (review of that coming soon) comes Mad Team&#039;s latest production called <a href="view_review.php?rev=atari8_getris">Getris</a>. As the name suggests, it&#039;s a <b>Tetris</b> variant which has an extended set of pieces to make things a little different.<br /><br />The site is sadly not in English (select &quot;gry&quot; from the left hand menu for the games page) but we did manage to work out that the minimum specification is a 128K machine like the 130XE, so the very nice bells and whistles take a fair bit of memory!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 12 Feb 2006 12:34:56 GMT</pubDate>
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<title>[ C64 ] Official C64CGC 2006 started</title>
<link>http://www.oldschool-gaming.com/news.php?art=1036</link>
<description><![CDATA[Yup, the Official C64 Crap Game Competition began late last week and will be running for the next six months. Oh... why does this count as a new release you might be wondering, well along with the shiny new site, with it&#039;s database of previous entries and a load of wibble to fill a quiet evening, there&#039;s already a new game been completed for the 2006 competition; Backward Engineering [ahem...!] have released <b>Invasive Action</b>, a little space-bound action game based on a title from the original <b>Cascade Cassette 50!</b><br /><br />But there&#039;s <i>more</i>, you lucky people... because for the first time the C64CGC has a deeper and more meaningful purpose than just entertaining people; this year it&#039;s sponsored by Cronosoft and a selection of the entries from this year and previous competitions will be put together to form part of <b>Cassette 50 Reloaded</b> for the C64 - the proceeds of which will go to charity, in this case Childline, and the prizes for winning the competition (if that&#039;s the right word...?) will be copies of the final compilation.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 30 Jan 2006 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Last update of 2005</title>
<link>http://www.oldschool-gaming.com/news.php?art=1035</link>
<description><![CDATA[Just a quick update to get a few reviews and another interview live before the end of 2005; the reviews are <a href="view_review.php?rev=c64_spork64">Spork 64</a> for the C64 and <a href="view_review.php?rev=msx_pair_logic">Pair Logic</a> for the MSX whilst the interview is with <a href="view_article.php?art=dan_phillips_interview">Dan Phillips</a>, a part of the team behind <b>Armalyte</b> on the C64 and still active in the field of current and indeed future game development. &#039;Appy Chrimble, girls and boys!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 24 Dec 2005 12:34:56 GMT</pubDate>
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<title>[ Retro ] Retro:Bytes Lite released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1034</link>
<description><![CDATA[Our very own Fluff has been busy of late and, along with his little team of helpers (or is that Santa...?), the initial outcome is <b>Retro:Bytes Lite</b>, which was launched a few days ago. This is the first short issue of <b>Retro:Bytes</b>, which is dedicated to games old and (importantly to <b>OSG</b> readers) new for classic computers. The mag is available to download from <a href="http://www.download-trader.com/" target="_dlt">Download Trader</a> or via online auctioneers <b>eBay</b> (search for item number 8737921450) - it only costs a quid, so <i>well</i> worth the dosh considering amount and variety of content.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 17 Dec 2005 12:34:56 GMT</pubDate>
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<title>[ ZX81 ] Oodunnit released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1033</link>
<description><![CDATA[Based on the board gaming classic <b>Clue</b> (or <b>Cluedo</b> for us Brits), Andre Baune&#039;s latest ZX81 release has an unusual heritage. <b>Oodunnit</b> started life as a type-in listing for the magazine ZX Computing in 1985 but was, importantly, broken. Andre has not merely repaired it, but has entirely <i>reprogrammed</i> the game from scratch to make it run faster and add more features!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 19 Oct 2005 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Time for a change of style</title>
<link>http://www.oldschool-gaming.com/news.php?art=1032</link>
<description><![CDATA[It took a <i>little</i> longer than expected to get everything ready, but <b>Oldschool Gaming</b> version 3 is finally here! Along with the addition of ten reviews over half the formats, our first remake review and the introduction of a new <i>format</i> in the form of <a href="view_index.php?4mat=8">the MSX</a>, we&#039;ve got the newly-minted <a href="interviews_index.php">interviews</a> section (of which more fairly soon, fingers crossed) and this all-new look to boot. And yes, it&#039;s a work in progress still because there are plans for more features and little tricks to improve the site already on the proverbial drawing board.<br /><br />Oh, and if anyone is wondering about the news header, it&#039;s a quote from an old CDTV game called <b>Psycho Killer</b>!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 23 Sep 2005 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] Spectrum Games Compo</title>
<link>http://www.oldschool-gaming.com/news.php?art=1031</link>
<description><![CDATA[Oops, we&#039;re a little slow on this one since it&#039;s been running for a while; the Spectrum Games Compo is just that, a competition for games on the Spectrum, be they in BASIC, a compiled language or machine code. The competition is open to entries until the end of September 2005, when judging will begin.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 21 Jul 2005 12:34:56 GMT</pubDate>
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<title>[ C64 ] Metal Dust released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1030</link>
<description><![CDATA[Yes, after one of the longest gestation periods <i>ever</i> Protovision have released the first ever SuperCPU-only game, <b>Metal Dust</b>. One or two players can take on the four huge levels together, possibly taking time out to gawp at the beautiful scenery and accompanied by an awesome ingame sampled soundtrack. More information, screenshots, an MP3 sample of the soundtrack and a promotional video can be found at the official <b>Metal Dust</b> website.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 14 Jul 2005 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Another review, another team member</title>
<link>http://www.oldschool-gaming.com/news.php?art=1029</link>
<description><![CDATA[Yes we have some bananas, we have some bananas today... in fact we have a whole market stall courtesy of <a href="view_review.php?rev=spec_fantastic_mr_fruity">Fantastic Mister Fruity</a> which has been reviewed for the Spectrum for your reading pleasure. And with this new review comes another new face to <b>OSG</b> towers; Shaun has previously written for <a href="http://www.retrogamer.net/" target="_rg">Retro Gamer</a> and writes his own weekly column in <a href="http://www.micromart.co.uk" target="_mm">Micro Mart</a>. But we checked with the lawyers and his community service order means he&#039;s also stuck with us for the forseeable future, so welcome aboard.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 09 Jul 2005 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Three new reviews</title>
<link>http://www.oldschool-gaming.com/news.php?art=1028</link>
<description><![CDATA[Sorry for yet another delay, but getting good staff is so difficult (and as for the editor... shocking!) There have been three more reviews added for your edification and entertainment in the form of <a href="view_review.php?rev=2600_thrust">Thrust</a> for the Atari 2600 and <a href="view_review.php?rev=spec_flash_beer">Flash Beer</a> and <a href="view_review.php?rev=spec_lunaris">Lunaris</a> for the Spectrum. More <i>are</i> on the way, promise!<br /><br />We&#039;d also like to officially welcome &quot;new boy&quot; Jeff to the Oldschool Gaming team, we&#039;re not sure what sins he committed in a previous life but here he is!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 27 Jun 2005 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] <b>Ghost Castles</b> released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1027</link>
<description><![CDATA[Another piece of Spectrum action from the same team that brought us <a href="view_review.php?rev=spec_flash_beer">Flash Beer</a> - this time the player (or players since <a href="view_review.php?rev=spec_ghost_castles">Ghost Castles</a> supports cooperative and competitive two player games) can endulge in a little ghost busting, using their magic lamps to capture spirits around the haunted castles and bundle them into a wooden chest for storage.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 29 May 2005 12:34:56 GMT</pubDate>
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<title>[ Atari 8-bit ] <b>Cubico</b> released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1026</link>
<description><![CDATA[Based on a number of titles released as shareware on the PC, Fandal&#039;s newest Atari 8-bit game <b>Cubico</b> is a neat little puzzle game where the player has to remove as many groups of cubes as possible from the play area - a much harder job than it sounds!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 09 May 2005 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] Three new games released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1025</link>
<description><![CDATA[There were three new Spectrum games released by Compiler Software over the weekend at the MadriSX &amp; Retro 2005 party. The three titles in question are <b>ZX Columns</b>, which is based on the Sega classic, <b>Another Brick On The Wall 2</b> (the sequel to the original <b>Krakout</b>-inspired <b>Breakout</b> clone and <b>ZX Poker</b>, which is, possibly unsurprisingly, based on Solitaire Poker.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 14 Mar 2005 12:34:56 GMT</pubDate>
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<title>[ C64 ] Arcade port competition</title>
<link>http://www.oldschool-gaming.com/news.php?art=1024</link>
<description><![CDATA[We&#039;re a little late on this one, but Lance Lyon (Landover on comp.sys.cbm) is running a game conversion competition. The rules are that the game must be a conversion of an arcade game prior to 1990,  able to be run on an unexpanded C64 (or C128 in 64 mode or VICE), the port must be an original work and it has to be released as open source software &amp; include the code. Submissions to be made to SoftwareContest@landover.no-ip.com in D64 or D81 format between the 1st of February 2005 &amp; the 28th of February. Prizes are $25AU for third place, $50AU for second and a whopping $100AU for the winner.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 09 Feb 2005 12:34:56 GMT</pubDate>
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<title>[ ZX81 ] ZXenius and InZXec released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1023</link>
<description><![CDATA[Andre Baune has been incredibly busy again, this time releasing <b>InZXec</b> for January 2005 and <b>ZXenius</b> for February; somehow he&#039;s <i>still</i> averaging a game a month for the ZX81, where does he find all that time?!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Tue, 01 Feb 2005 12:34:56 GMT</pubDate>
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<title>[ C64 ] Crimp - The Game released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1022</link>
<description><![CDATA[Another new C64 game, this time in the form of <b>Crimp</b> - a classically styled two player simultaneous shoot-out in the tradition of <b>Outlaw</b> but with more flexibility on the controls.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 10 Jan 2005 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] More reviews and site updates</title>
<link>http://www.oldschool-gaming.com/news.php?art=1021</link>
<description><![CDATA[Well, it&#039;s been a bit of a break but we&#039;ve finally got some new updates for you; reviews have been added for <a href="view_review.php?rev=c64_cyberwing">Cyberwing</a> by Cosine Systems on the C64, <a href="view_review.php?rev=plus4_bars">Bars</a> by Skoro Design for the Plus/4, Twilighte&#039;s <a href="view_review.php?rev=oric_pulsoids">Pulsoids</a> on the Oric series and Jonathan Cauldwell&#039;s <a href="view_review.php?rev=spec_egghead_3">Egghead In Space</a> for the Spectrum. There have also been some changes made to the overall look of <b>Oldschool Gaming</b> and three more installments to the <a href="c64_hex_files.php">Hex Files</a> programming course in the C64 section.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 28 Nov 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Turrican 3 released at Evoke &#039;04</title>
<link>http://www.oldschool-gaming.com/news.php?art=1020</link>
<description><![CDATA[After a fairly lengthy development cycle and quite a bit of hype over the last few months from the Smash Designs team, <a href="view_review.php?rev=c64_turrican_3">Turrican 3</a> is now available to download from the Smash Designs website. This game isn&#039;t a conversion of the Amiga title, instead it&#039;s been designed from scratch based on the previous two games in the series. A review will be as forthcoming as soon as certain members of the team stop drooling and actually get on with <i>writing</i> something!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 28 Aug 2004 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] New reviews added</title>
<link>http://www.oldschool-gaming.com/news.php?art=1019</link>
<description><![CDATA[There are another four new additions to two of the review sections; for the Plus/4 there is <a href="view_review.php?rev=plus4_memory">Memory</a> by Skoro Design whilst the C64 page gains <a herf="view_review.php?rev=c64_bloos_magic_trip">Bloo&#039;s Magic Trip</a> by Gareth Taft, <a href="view_review.php?rev=c64_grid_zone">Grid Zone</a> by The New Dimension and <a href="view_review.php?rev=c64_xetris">Xetris</a> by Danny Biesmans.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Mon, 09 Aug 2004 12:34:56 GMT</pubDate>
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<title>[ ZX81 ] ZXnake and JumCat released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1018</link>
<description><![CDATA[Even more new titles from ZX81 mean machine Andre Baune; <b>ZXnake 2</b> was mentioned previously is, of course, a version of <b>Snake</b>, the game that made Nokia phones a passtime rather than just an appliance. But interestingly, the August release from Andre is <i>also</i> available now in the form of <b>JumCat</b> so it&#039;s two for the price of one this month!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 21 Jul 2004 12:34:56 GMT</pubDate>
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<title>[ ZX81 ] ZX-A-Mine released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1017</link>
<description><![CDATA[Yes, there&#039;s <i>another</i> new title for the ZX81 from the now prolific Andre Baune; as mentioned previously <b>ZX-A-Mine</b> is a version of the Windows mainstay <b>Minesweeper</b> which can handle a maximum of 570 individual squares. The next title along will be <b>ZXnake 2</b> and those wishing to pre-order to receive it before it&#039;s official July release date should aim an email at zx81ab@progression.spamsucks.net (remove the spamsucks, of course).]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sat, 19 Jun 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Another new C64 title</title>
<link>http://www.oldschool-gaming.com/news.php?art=1016</link>
<description><![CDATA[Danny Biesmans&#039; <a href="view_review.php?rev=c64_xetris">Xetris</a> is, unsurprisingly considering the name, a clone of Alexei Pajitnov&#039;s classic <b>Tetris</b> (which in turn is possibly <i>the</i> most cloned game ever) but it&#039;s a neatly presented and well thought out game at the same time.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 17 Jun 2004 12:34:56 GMT</pubDate>
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<title>[ All Formats ] 2004 Minigame Competition</title>
<link>http://www.oldschool-gaming.com/news.php?art=1015</link>
<description><![CDATA[They&#039;re back again with 1K and 4K categories and support for every 8-bit out there! From the official site; The glamor, the pageantry, the years of tradition... it stirs a man&#039;s heart. The rules this year are largely the same as last year, with relevant changes below. So load up on chips or twinkies or whatever your choice sustenance may be, blow the dust out of your keyboards, and commence coding.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 13 Jun 2004 12:34:56 GMT</pubDate>
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<title>[ ZX81 ] New ZX81 releases</title>
<link>http://www.oldschool-gaming.com/news.php?art=1014</link>
<description><![CDATA[Andre Baune has been releasing quite a bit of new ZX81 software lately; of particular note to readers of <b>OSG</b> is <b>Zxoko-Ban</b> and the next program coming is <b>ZX-A-Mine</b>, a version of <b>Minesweeper</b> which can handle a maximum of 570 individual squares (more than the Windows version on expert level) that will be officially released on the site in June but is available now if a request is emailed to zx81ab@progression.nospam.net (remove the nospam, of course). Andre welcomes comments from anyone who has played or even completed the games.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 26 May 2004 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] New reviews added</title>
<link>http://www.oldschool-gaming.com/news.php?art=1013</link>
<description><![CDATA[There are three new additions to two of the review sections; for the C64 we have reviews of <a href="view_review.php?rev=c64_bofh">BOFH - Servers Under Siege</a> by Covert Bit-Ops and <a href="view_review.php?rev=c64_washout">Washout</a> by The New Dimension and for the Spectrum there&#039;s <a href="view_review.php?rev=spec_abes_escape">Oddworld - Abe&#039;s Escape</a> by The Brothers.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 07 May 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] C64 Crap Game Competition 2004</title>
<link>http://www.oldschool-gaming.com/news.php?art=1012</link>
<description><![CDATA[Rasmus Nielsen has resurrected the <b>C64CGC</b> for a third outing in 2004; generally speaking, the rules remain the same as when yours truly was running the competition in that all entries must be the author&#039;s own work and the crappier the better, the only real changes are that there&#039;s a 25K size limit on entries and there might actually be a &quot;winner&quot; announced this time around - that&#039;ll certainly be a first!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 07 May 2004 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] CSS Crap Game Competition 2004</title>
<link>http://www.oldschool-gaming.com/news.php?art=1011</link>
<description><![CDATA[Yup, once again the <b>Comp.Sys.Sinclair Crap Game Competition</b> is up and running; now in it&#039;s tenth year, the CSSCGC has a long and proud tradition of producing some of the funniest software ever seen on a home computer (bar the &quot;legendary&quot; <b>Cascade Cassette 50</b>) as well as the odd gem of a game and loads of digitised loading pictures. And just to make things a bit more interesting, the competition is open to ZX81 programmers too!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 07 May 2004 12:34:56 GMT</pubDate>
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<title>[ OSG Site ] Oldschool Gaming is live</title>
<link>http://www.oldschool-gaming.com/news.php?art=1010</link>
<description><![CDATA[Yay! The <b>Oldschool Gaming</b> site is finally officially <i>live</i> after some six or seven months of planning, toying with ideas and generally making it up as we go along. Fingers crossed, this will hopefully become a &quot;hub&quot; for gamers <i>and</i> would-be game coders on all the 8- and 16-bit platforms. If anyone wants to see a machine covered that isn&#039;t listed, please use the contact link at the bottom of the page to email us with some details (new releases, web resources and so forth) and we&#039;ll get onto it. The same goes for format-specific subs in the forum, just let me know.<br /><br />Similarly, there are still a few possible hiccups here and there in the site so if anyone spots one of the scripts doing something it shouldn&#039;t please let us know! The auto login on the forums not working is a known and <i>still</i> being looked into! Apologies to the <b>OSG</b> team and the crowd of would-be fans for keeping everyone waiting, hope it&#039;s worth it... =-)]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Thu, 06 May 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Grid Zone released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1009</link>
<description><![CDATA[Yet another addition to Richard Bayliss and The New Dimension&#039;s <i>vast</i> list of C64 releases, this time <a href="view_review.php?rev=c64_grid_zone">Grid Zone</a> is a nice looking fast-paced race to grab gems whilst avoiding the nasties and falling off the platforms into oblivion. The freeware release is already available from T.N.D.&#039;s website and an extended version for Cronosoft is also in the pipeline.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 28 Apr 2004 12:34:56 GMT</pubDate>
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<title>[ Atari 8-bit ] Hexxagon XE released with FLOP issue 47</title>
<link>http://www.oldschool-gaming.com/news.php?art=1008</link>
<description><![CDATA[As the title says, the latest issue of Czech language Atari disk magazine <a href="http://flop.atari.org/">Flop</a> was released yesterday. Included with this issue was a logic puzzle called <a href="view_review.php?rev=atari8_hexxagon_xe">Hexxagon XE</a> by Fandal with music and sound effects by Raster.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Sun, 11 Apr 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Turrican 3 nearing completion</title>
<link>http://www.oldschool-gaming.com/news.php?art=1007</link>
<description><![CDATA[AEG of Smash Designs has been touting around a video of what is shaping up to be an <i>excellent</i> piece of gaming action; <a href="view_review.php?rev=c64_turrican_3">Turrican 3</a> was recently resurrected and is now estimated to be some four to six weeks away from completion! Needless to say, we&#039;re looking forward to it and the arguments over who gets to do the <b>OSG</b> review have already started.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 07 Apr 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Collapsar and Lethal 2 released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1006</link>
<description><![CDATA[Although not <i>strictly</i> under the aegis of <b>OSG</b>, both of these titles by Neil Kendall (aka RubikWizard) haven&#039;t been previously released; <b>Collapsar</b> is a horizontal scrolling shoot-em-up inspired by <b>Uridium</b> and <b>Lethal 2</b> is the follow up to Neil&#039;s commercially released <b>Bounder</b>-inspired game.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 07 Apr 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Grubz preview released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1005</link>
<description><![CDATA[The Singular crew is proud to present you a new first-release called &#039;Grubz preview&#039;. Onefile packed, pal/ntsc/scpu fixed, 4 player adapter added, and all code written by Soci/Singular. Graphics by Poison/Singular. Release was at the Forever 5 party. We hope to finish this somewhere in near future, but until that happy gaming!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Wed, 07 Apr 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Space Crap Zero released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1004</link>
<description><![CDATA[The second (or first, depending on how you want to see it) installment of Papposoft&#039;s <b>Space Crap</b> series. Programmed by their newest member Piti, it shouldn&#039;t be taken too seriously but still manages to be a reasonably playable game.]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 13 Feb 2004 12:34:56 GMT</pubDate>
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<title>[ Spectrum ] CSSCGC 2004 voting started</title>
<link>http://www.oldschool-gaming.com/news.php?art=1003</link>
<description><![CDATA[Voting has started on the entries for the <b>CSS Crap Game Compo 2003</b>. There were a massive <i>seventy seven</i> games submitted in total, voters can place three titles first, second and third and have until February 29th to make their mark!]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 13 Feb 2004 12:34:56 GMT</pubDate>
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<title>[ C64 ] Mazezam released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1002</link>
<description><![CDATA[drHirudo is proud to announce the C64 version of <b>MazezaM</b> the code of which is mostly based on the Apple 2 version. This game is now available from his website for seven different platforms, including Amiga and Oric. <i>Note: the website sometimes runs out of bandwidth and forwards to another domain</i>]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 13 Feb 2004 12:34:56 GMT</pubDate>
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<title>[ Atari 8-bit ] Cosmic Hero released</title>
<link>http://www.oldschool-gaming.com/news.php?art=1001</link>
<description><![CDATA[Polish scene members Pazur and Saint have released their game <a href="view_review.php?rev=atari8_cosmic_hero">Cosmic Hero</a>. Originally written in 1993, it was <i>heaviliy</i> delayed due to problems with disk reading and cosmetic changes. The objective is to put together pieces of cable between the power generator and switch to gain access to the next level. You have to also pick up flasks with fluid which will &quot;save Earth from destruction&quot; (so probably a good thing to do, then!)]]></description>
<author>Jason / OSG Staff</author>
<pubDate>Fri, 13 Feb 2004 12:34:56 GMT</pubDate>
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