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Written for the C64 magazine Commodore Zone by Jason under the alias of "Ferris" and originally titled "Coder At Work" until Kenz renamed it for the X-Files special issue, the Hex Files is a beginner's course in Commodore 64 machine code and graphics handling.

The Hex Files C64 Tutorials
Hex Files - Part 1

A slow introduction to some basic concepts and machine code commands.

written by Jason 
Hex Files - Part 2

Introducing the concept of loops, labels and using the assembler.

written by Jason 
Hex Files - Part 3

Some expansion on loops, a very simple scroll routine and introducing the raster.

written by Jason 
Hex Files - Part 4

The first part of the dissection of a simple sprites and scroll demo with music.

written by Jason 
Hex Files - Part 5

The second part of the dissection of a simple sprites and scroll demo with music.

written by Jason 
Hex Files - Part 6

A quick introduction to raster interrupts and some of their uses.

written by Jason 
Hex Files - Part 7

A more detailed breakdown of some of the VIC-II registers and what can be done with them.

written by Jason 
Hex Files - Part 8

Bitmapped images, the Vidcom file format and how to display a picture.

written by Jason 
Hex Files - Part 9

And now for something completely different, as Hex Files starts to look at game code.

written by Jason 
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C64 Programming Resources
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